Troll_Whisperer said: Are we sure there was no mistranslation with "open world"? Maybe they meant the areas will be bigger and less linear than in previous games, but still separate from each other. This seemed like an island and was quite big, yes, but not "open world" big. And the fact that you can take a helicopter to other countries makes me think it is in fact a few quite large, separate areas. Anyway I hope the story doesn't suffer, but this means that there will be a better gameplay/cutscene ratio, since you can dick around for quite as long as you want. I hope it's more similar to MGS3 than MGS4 in the cutscene aspect. |
I believe this too. That Kojima means that each level or mission area is a huge, open, sandbox where you're free to approach your task however you like. I don't think there will be a hub world or hub map from where you can choose mission areas anyway you like, like in a true open world game. Most likely these missions will come in a linear order so the story telling will be just fine, like MGS fans prefer to have it.
But we should still see the sandbox element as a revolution and Kojima should be highly praised. I am very impressed that he chose this design in these times where developers increasingly want to control the player and restrict freedom.
I am totally sold on this game.