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Forums - Nintendo - EuroGamer: How Powerful is the WiiU Really?

pezus said:
Baron said:

And your discrediting the real sources like Epic with no proof. I find it odd people rather listen to anonymous sources who, after they've been proven wrong, will never be heard from again than to sources who have put their name out there along with their statements.

Also, I find it very odd the anonymous sources can't say a thing about clock speeds, amount of shaders or other specific details. It's all just unspecified guesses really.
It should be very easy to determine technical specifications when you have the hardware. Especially things like the amount of shader processors.
Furthermore, as others have pointed out, the rumors regarding the Wii U have gone all over the place. The only thing that seems consistent is the 1.5 GB of RAM. Are we to believe the Eurogamer rumors and ignore all the other rumors? Or is it the other way around? What gives the Eurogamer rumors more credibility than other sites' rumors?

To me it looks like you want to believe the Wii U isn't powerful because it's the Wii U.

What did Epic say exactly? Surely not something overly positive since they won't even be putting their new engine on the console.

Isn't powerful? It's a bit more powerful than a PS3! I'm just saying I expected this and when we get the official tech details I'll be sure to post about it here. You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide.


Epic said they reckon it's about 4 times more powerful than a 360.

We also heard Brian Burleson from Gearbox say it's been pretty easy porting Aliens: Colonial Marines to the Wii U and stating the Wii U version will be the best looking one.

While Epic's statements might have been a bit bold seeing as they haven't really worked with the Wii U intensively they have seen the dev kit and can't be written off as moron's who don't know what they're talking about.

With Gearbox's Aliens on the other hand we get clear and undeniable proof that the Wii is at the very least more powerful than the 360 and PS3. How much more powerful is anybody's guess but I tend to put more fate in sources with names and reputations than the rumors from anonymous sources.

With Eurogamer specifically it seems they're rehashing the same rumor to try and add credibility to their story. I remember reading those 'quotes' in several other but more importantly, older articles as well.

So far we've heard rumor say it's 1.5x the 360/PS3 in terms of processing power, we've heard rumor say it's way more powerful, we've heard rumor say it's weaker than the 360/PS3 because it's graphically less capable and now it's supposedly only really on par with the 360 because the cpu is dreadfully slow but the graphics card is more capable. I'm sorry, that's too inconsistent.



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Baron said:
pezus said:
Baron said:

And your discrediting the real sources like Epic with no proof. I find it odd people rather listen to anonymous sources who, after they've been proven wrong, will never be heard from again than to sources who have put their name out there along with their statements.

Also, I find it very odd the anonymous sources can't say a thing about clock speeds, amount of shaders or other specific details. It's all just unspecified guesses really.
It should be very easy to determine technical specifications when you have the hardware. Especially things like the amount of shader processors.
Furthermore, as others have pointed out, the rumors regarding the Wii U have gone all over the place. The only thing that seems consistent is the 1.5 GB of RAM. Are we to believe the Eurogamer rumors and ignore all the other rumors? Or is it the other way around? What gives the Eurogamer rumors more credibility than other sites' rumors?

To me it looks like you want to believe the Wii U isn't powerful because it's the Wii U.

What did Epic say exactly? Surely not something overly positive since they won't even be putting their new engine on the console.

Isn't powerful? It's a bit more powerful than a PS3! I'm just saying I expected this and when we get the official tech details I'll be sure to post about it here. You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide.


Epic said they reckon it's about 4 times more powerful than a 360.

We also heard Brian Burleson from Gearbox say it's been pretty easy porting Aliens: Colonial Marines to the Wii U and stating the Wii U version will be the best looking one.

While Epic's statements might have been a bit bold seeing as they haven't really worked with the Wii U intensively they have seen the dev kit and can't be written off as moron's who don't know what they're talking about.

With Gearbox's Aliens on the other hand we get clear and undeniable proof that the Wii is at the very least more powerful than the 360 and PS3. How much more powerful is anybody's guess but I tend to put more fate in sources with names and reputations than the rumors from anonymous sources.

With Eurogamer specifically it seems they're rehashing the same rumor to try and add credibility to their story. I remember reading those 'quotes' in several other but more importantly, older articles as well.

So far we've heard rumor say it's 1.5x the 360/PS3 in terms of processing power, we've heard rumor say it's way more powerful, we've heard rumor say it's weaker than the 360/PS3 because it's graphically less capable and now it's supposedly only really on par with the 360 because the cpu is dreadfully slow but the graphics card is more capable. I'm sorry, that's too inconsistent.

I had a quick re-read and it sounds like they've gathered info from a few different sources (both named and anonymous) from a range of articles and interviews to give the conclusions in their article.

The info in the article doesn't actually say anything to suggest the CPU is weaker, just that its clocked slower than the PS3/360 (3.2 GHz), which doesn't actually mean much. I think they have 1 dev quote which says they could see some CPU limitations for some types of games in the future, but that doesn't currently mean a whole lot. Personally, I think in that respect, they're drawing conclusions on limited information.

The inconsistencies between different devs claims are likely due to different SDK versions and at least to some degree, developer skill/game type.



pezus said:
Baron said:

And your discrediting the real sources like Epic with no proof. I find it odd people rather listen to anonymous sources who, after they've been proven wrong, will never be heard from again than to sources who have put their name out there along with their statements.

Also, I find it very odd the anonymous sources can't say a thing about clock speeds, amount of shaders or other specific details. It's all just unspecified guesses really.
It should be very easy to determine technical specifications when you have the hardware. Especially things like the amount of shader processors.
Furthermore, as others have pointed out, the rumors regarding the Wii U have gone all over the place. The only thing that seems consistent is the 1.5 GB of RAM. Are we to believe the Eurogamer rumors and ignore all the other rumors? Or is it the other way around? What gives the Eurogamer rumors more credibility than other sites' rumors?

To me it looks like you want to believe the Wii U isn't powerful because it's the Wii U.

What did Epic say exactly? Surely not something overly positive since they won't even be putting their new engine on the console.

Isn't powerful? It's a bit more powerful than a PS3! I'm just saying I expected this and when we get the official tech details I'll be sure to post about it here. You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide.


THQ: "WiiU is just alot more powerful than current HD consoles it does 1080p very easy."

Epic: "It will do things current HD consoles simply cant do its going to be a powerful box."

Epic #2 "That Zelda demo was gorgeous and we can do even more than that "

Crytek: "WiiU devkits are very powerful,the specs are very good"

Vigil Games: "We had the game at the [same level as high end pc version] in a matter of days and a few lines of code got the game up and running on tablet in 5 mins."

EA: "Wii U is not a transitional platform, it is a true next generation system."

"You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide."

Did it with the gamecube but yea they were hiding it was weaker than ps2. >.>

Epic trashed the wii why would they lie now? Anyone remember when Epic said they were going to support ps3 and never did! Gears of War for xbox instead. They said it could be runned on the Wii-U from other people they said they themselves have no plan on doing. Probably because there busy making PC/Xbox games.

"Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for [low-spec PCs.]"

http://www.unrealengine.com/unreal_engine_4/

Trololo?

-------------------------------------------------------------

"Scoobes"

http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/

I'm sorry but Opengl 3 which your claiming Wii-U to have..... doesn't have Tessellation. This feature came in Opengl 4...... this is known.

So either people don't know there tech or some is flat out lying.

That's why nintengen assumed it was directx 11 or Opengl 4 because they were added in those. 

If you have a PC that is 2010-2011 you can run  Opengl 4.

IF Opengl is true than the ps3 is light years behind Wii-U in ability "Epic: "It will do things current HD consoles simply cant do its going to be a powerful box.""  I'm assuming they saw Opengl 4 and that was enough to make the comment. By the way this people are pretty dumb Eurogamer because Wii-U can't use directx series because mircosoft owns it. They should have just said Opengl 3 if that was there point but with it would contradict the tessellation unit which is on Opengl 4.

Stream output also should be mention because OpenGl 3 barely has anything for it. Opengl 4 uses everything to it's fullest.

People act like Direct 11/ Opengl 4 must have a beast system to run from 2012 when it came out in 2009 and could work on mid-range PC's at the time.

"Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), and Direct3D11 [with tessellation support]" http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29

 





"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max

ninetailschris said:

-------------------------------------------------------------

"Scoobes"

http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/

I'm sorry but Opengl 3 which your claiming Wii-U to have..... doesn't have Tessellation. This feature came in Opengl 4...... this is known.

So either people don't know there tech or some is flat out lying.

That's why nintengen assumed it was directx 11 or Opengl 4 because they were added in those. 

If you have a PC that is 2010-2011 you can run  Opengl 4.

IF Opengl is true than the ps3 is light years behind Wii-U in ability "Epic: "It will do things current HD consoles simply cant do its going to be a powerful box.""  I'm assuming they saw Opengl 4 and that was enough to make the comment. By the way this people are pretty dumb Eurogamer because Wii-U can't use directx series because mircosoft owns it. They should have just said Opengl 3 if that was there point but with it would contradict the tessellation unit which is on Opengl 4.

Stream output also should be mention because OpenGl 3 barely has anything for it. Opengl 4 uses everything to it's fullest.

People act like Direct 11/ Opengl 4 must have a beast system to run from 2012 when it came out in 2009 and could work on mid-range PC's at the time.

"Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), and Direct3D11 [with tessellation support]" http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29

 


Where did I claim OpenGL 3? Your the one that raised DirectX10 vs 11 in your article which claimed DirectX11 effects. I simply stated that the effects mentioned in the article were also possible with DirectX10 (not neccessarily easy to implement but possible), or in the case of Compute shaders, are actually possible with DX11 but on DX10 spec hardware. Technically, the PS3 and 360 are capable of some tesellation not to mention AMD chips have had non-standard tesellation units since the HD2000 series and DX11 spec ones since the HD5000 series.

As you mention, we shouldn't even be talking about DirectX as the hardware will be using OpenGL and I fully expect it to use OpenGL 4 (especially since the article states it uses a 7xxx series GPU).



ITT: Anonymous sources are innocent until proven guilty as long as they're anti-Wii U



Monster Hunter: pissing me off since 2010.

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spurgeonryan said:

Almost made this thread until I realized it was the same one.

 

 

 

Hi Vgchartz. This is what I have been saying all along. Bring the games and we will forget about any other snags. Read more below.

 

Blitz Games Studios design director John Nash believes that too many people are spending too much time looking at Wii U specifications – rather than the games and the entertainment the system will offer consumers once it’s released this holiday season.

“It’s very easy for people to get hung up on hardware specs and technical specs. It’s great to have a massive processor that’s got a graphics pipeline that uses DX11, but what people need to focus on particularly for games going forward, is, what kind of experience can you build in the space of possibility afforded by the hardware in terms of features? Not in clock cycles. Does it connect out to the internet well? Does it connect to mobile well? How does it connect to your other friends and involve them in that experience? That’s where games are moving forwards.”

“Nintendo’s approach is to say, we’re going to package that other screen with the console straight out of the box so there’s nothing to worry about and the developers have a stable platform, whereas maybe the other platform holders are saying, maybe we’re going to involve other devices. That will bring another set of problems. Sony and Microsoft will go toe to toe again as they have done on this rev. They will do the same on the next one. Nintendo are doing something different.”

“It’s not about beating everyone else in a surface shader processing clock speed war. That’s not what they’re about. They’re about saying, we’ve got this great roster of IP, all these great characters, how do we build a piece of cost-effective hardware – they’re a business, they’ve got to make profit – that will allow our players, our very loyal Nintendo players, to interact with this IP and great worlds and characters in a new way?”

“If you think about the Wii U in that light, suddenly it makes a huge amount of sense. Suddenly we’re going to be able to explore the world of Zelda and Mario in a new way with our friends. And that’s the rationale behind that platform. It’s not a gunning war in terms of hardware. As soon as you do that, you start to think about the games in a different way. You start to get excited about what it affords you as a game designer, and players should get very excited about it as well.”


 bolded so more people can read it. 

 

 The dev actually nails several of the points media fails to realize. 

Speaking to The Independent, Nintendo’s president Satoru Iwata has spoken about next generation, downplayed the company’s focus on 3D when advertising the 3DS, and has reacted to the emergence (and somewhat dominance) of smartphones and tablets like the iPad.

“A similar topic came up when we launched the Wii,” he said, when asked whether he thought Wii U would be as next generation as PS4 and the next Xbox. “Some people were comparing it to other consoles and saying ‘well, is this an improvement on the specs offered by competitor consoles?’”

“But that’s not our approach or what we define as next generation.”

“For next generation we look at the user experience, the gaming experience, how we can improve that, change it, offer new kinds of gameplay. How we can get people to play more often, how we can allow people to connect from one living room to another living room, and this is what we focus on and what, for us, makes a new generation.

”

“I’m not against beautiful graphics,” he said. “But my thinking is that unless the play experience is really rich the wonderful graphics won’t really help. I’m really looking forward to beautiful games coming out on Wii U though, with graphics that we couldn’t have done on the Wii.

”

http://www.thesixthaxis.com/2012/07/12/nintendos-iwata-defines-next-generation-against-ps4-and-xbox-720/

 I for one dont care too much about specs and stuff, all I want to know is about games and how the wiiupad is going to improve the gaming experience, that is.



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

spurgeonryan said:

Almost made this thread until I realized it was the same one.

 

 

 

Hi Vgchartz. This is what I have been saying all along. Bring the games and we will forget about any other snags. Read more below.

 

Blitz Games Studios design director John Nash believes that too many people are spending too much time looking at Wii U specifications – rather than the games and the entertainment the system will offer consumers once it’s released this holiday season.

“It’s very easy for people to get hung up on hardware specs and technical specs. It’s great to have a massive processor that’s got a graphics pipeline that uses DX11, but what people need to focus on particularly for games going forward, is, what kind of experience can you build in the space of possibility afforded by the hardware in terms of features? Not in clock cycles. Does it connect out to the internet well? Does it connect to mobile well? How does it connect to your other friends and involve them in that experience? That’s where games are moving forwards.”

“Nintendo’s approach is to say, we’re going to package that other screen with the console straight out of the box so there’s nothing to worry about and the developers have a stable platform, whereas maybe the other platform holders are saying, maybe we’re going to involve other devices. That will bring another set of problems. Sony and Microsoft will go toe to toe again as they have done on this rev. They will do the same on the next one. Nintendo are doing something different.”

“It’s not about beating everyone else in a surface shader processing clock speed war. That’s not what they’re about. They’re about saying, we’ve got this great roster of IP, all these great characters, how do we build a piece of cost-effective hardware – they’re a business, they’ve got to make profit – that will allow our players, our very loyal Nintendo players, to interact with this IP and great worlds and characters in a new way?”

“If you think about the Wii U in that light, suddenly it makes a huge amount of sense. Suddenly we’re going to be able to explore the world of Zelda and Mario in a new way with our friends. And that’s the rationale behind that platform. It’s not a gunning war in terms of hardware. As soon as you do that, you start to think about the games in a different way. You start to get excited about what it affords you as a game designer, and players should get very excited about it as well.”

^^^ This

I'm done trying to compare the Wii U specs against other systems. Its time people just except it for what it is, its not going to perform alongside the ps4/720 but it will offer an exciting future for Nintendo's own properties and some unique 3rd party games. If this is botheresome then don't pick it up or (like me), pick up 2 consoles as I'm sure many people have this gen.

I'm assuming the Wii U will launch at $299- £249, I'll be putting the money aside to pick one up in the spring and probably get one of the other systems at some point in 2014.



Scoobes said:
Baron said:
pezus said:
Baron said:

And your discrediting the real sources like Epic with no proof. I find it odd people rather listen to anonymous sources who, after they've been proven wrong, will never be heard from again than to sources who have put their name out there along with their statements.

Also, I find it very odd the anonymous sources can't say a thing about clock speeds, amount of shaders or other specific details. It's all just unspecified guesses really.
It should be very easy to determine technical specifications when you have the hardware. Especially things like the amount of shader processors.
Furthermore, as others have pointed out, the rumors regarding the Wii U have gone all over the place. The only thing that seems consistent is the 1.5 GB of RAM. Are we to believe the Eurogamer rumors and ignore all the other rumors? Or is it the other way around? What gives the Eurogamer rumors more credibility than other sites' rumors?

To me it looks like you want to believe the Wii U isn't powerful because it's the Wii U.

What did Epic say exactly? Surely not something overly positive since they won't even be putting their new engine on the console.

Isn't powerful? It's a bit more powerful than a PS3! I'm just saying I expected this and when we get the official tech details I'll be sure to post about it here. You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide.


Epic said they reckon it's about 4 times more powerful than a 360.

We also heard Brian Burleson from Gearbox say it's been pretty easy porting Aliens: Colonial Marines to the Wii U and stating the Wii U version will be the best looking one.

While Epic's statements might have been a bit bold seeing as they haven't really worked with the Wii U intensively they have seen the dev kit and can't be written off as moron's who don't know what they're talking about.

With Gearbox's Aliens on the other hand we get clear and undeniable proof that the Wii is at the very least more powerful than the 360 and PS3. How much more powerful is anybody's guess but I tend to put more fate in sources with names and reputations than the rumors from anonymous sources.

With Eurogamer specifically it seems they're rehashing the same rumor to try and add credibility to their story. I remember reading those 'quotes' in several other but more importantly, older articles as well.

So far we've heard rumor say it's 1.5x the 360/PS3 in terms of processing power, we've heard rumor say it's way more powerful, we've heard rumor say it's weaker than the 360/PS3 because it's graphically less capable and now it's supposedly only really on par with the 360 because the cpu is dreadfully slow but the graphics card is more capable. I'm sorry, that's too inconsistent.

I had a quick re-read and it sounds like they've gathered info from a few different sources (both named and anonymous) from a range of articles and interviews to give the conclusions in their article.

The info in the article doesn't actually say anything to suggest the CPU is weaker, just that its clocked slower than the PS3/360 (3.2 GHz), which doesn't actually mean much. I think they have 1 dev quote which says they could see some CPU limitations for some types of games in the future, but that doesn't currently mean a whole lot. Personally, I think in that respect, they're drawing conclusions on limited information.

The inconsistencies between different devs claims are likely due to different SDK versions and at least to some degree, developer skill/game type.

But Eurogamer makes it seem like it's definitely weaker than the 360/PS3. I can't understand why though, does Eurogamer benefit from a poorly performing Nintendo platform or are they just one of the sour grapes who were against motioncontrols and can't stand the fact Nintendo was succesful with the Wii?

As for the inconsistencies. A year ago we had various statements from several big name 3rd party dev's claiming Wii U would be a lot more powerful than the HD twins. So unless Nintendo has decided to weaken the dev kits (very unlikely) I say it's all regular anti Ninty bs.



Baron said:

But Eurogamer makes it seem like it's definitely weaker than the 360/PS3. I can't understand why though, does Eurogamer benefit from a poorly performing Nintendo platform or are they just one of the sour grapes who were against motioncontrols and can't stand the fact Nintendo was succesful with the Wii?

As for the inconsistencies. A year ago we had various statements from several big name 3rd party dev's claiming Wii U would be a lot more powerful than the HD twins. So unless Nintendo has decided to weaken the dev kits (very unlikely) I say it's all regular anti Ninty bs.

Are we clicking and reading the same article? The impression I got was that it'll be more powerful then PS3 and 360 and have more gameplay options with the tablet controller. The main quote that's highlighted in bold is "It's comparable to the current generation and a bit more powerful than that,", so I don't know why you think they're making it seem it's weaker then PS3 or 360.

The comparisons with the next gen consoles from MS/Sony are where they say it'll be weaker (based on developer comments) and that's not surprising considering they haven't been announced yet and will have an extra year at least.

As for the dev kits, it wouldn't surprise me if any of the 3 have scaled back dev kits since their first iterations, especially Ninty and Sony who are both losing money due in no small part to exchange rates.



Scoobes said:

Are we clicking and reading the same article? The impression I got was that it'll be more powerful then PS3 and 360 and have more gameplay options with the tablet controller. The main quote that's highlighted in bold is "It's comparable to the current generation and a bit more powerful than that,", so I don't know why you think they're making it seem it's weaker then PS3 or 360.

I meant the CPU bit.