By using this site, you agree to our Privacy Policy and our Terms of Use. Close
pezus said:
Baron said:

And your discrediting the real sources like Epic with no proof. I find it odd people rather listen to anonymous sources who, after they've been proven wrong, will never be heard from again than to sources who have put their name out there along with their statements.

Also, I find it very odd the anonymous sources can't say a thing about clock speeds, amount of shaders or other specific details. It's all just unspecified guesses really.
It should be very easy to determine technical specifications when you have the hardware. Especially things like the amount of shader processors.
Furthermore, as others have pointed out, the rumors regarding the Wii U have gone all over the place. The only thing that seems consistent is the 1.5 GB of RAM. Are we to believe the Eurogamer rumors and ignore all the other rumors? Or is it the other way around? What gives the Eurogamer rumors more credibility than other sites' rumors?

To me it looks like you want to believe the Wii U isn't powerful because it's the Wii U.

What did Epic say exactly? Surely not something overly positive since they won't even be putting their new engine on the console.

Isn't powerful? It's a bit more powerful than a PS3! I'm just saying I expected this and when we get the official tech details I'll be sure to post about it here. You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide.


THQ: "WiiU is just alot more powerful than current HD consoles it does 1080p very easy."

Epic: "It will do things current HD consoles simply cant do its going to be a powerful box."

Epic #2 "That Zelda demo was gorgeous and we can do even more than that "

Crytek: "WiiU devkits are very powerful,the specs are very good"

Vigil Games: "We had the game at the [same level as high end pc version] in a matter of days and a few lines of code got the game up and running on tablet in 5 mins."

EA: "Wii U is not a transitional platform, it is a true next generation system."

"You will excuse me if I really don't have much trust in Nintendo, who are staying in the shadows like they have something to hide."

Did it with the gamecube but yea they were hiding it was weaker than ps2. >.>

Epic trashed the wii why would they lie now? Anyone remember when Epic said they were going to support ps3 and never did! Gears of War for xbox instead. They said it could be runned on the Wii-U from other people they said they themselves have no plan on doing. Probably because there busy making PC/Xbox games.

"Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for [low-spec PCs.]"

http://www.unrealengine.com/unreal_engine_4/

Trololo?

-------------------------------------------------------------

"Scoobes"

http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/

I'm sorry but Opengl 3 which your claiming Wii-U to have..... doesn't have Tessellation. This feature came in Opengl 4...... this is known.

So either people don't know there tech or some is flat out lying.

That's why nintengen assumed it was directx 11 or Opengl 4 because they were added in those. 

If you have a PC that is 2010-2011 you can run  Opengl 4.

IF Opengl is true than the ps3 is light years behind Wii-U in ability "Epic: "It will do things current HD consoles simply cant do its going to be a powerful box.""  I'm assuming they saw Opengl 4 and that was enough to make the comment. By the way this people are pretty dumb Eurogamer because Wii-U can't use directx series because mircosoft owns it. They should have just said Opengl 3 if that was there point but with it would contradict the tessellation unit which is on Opengl 4.

Stream output also should be mention because OpenGl 3 barely has anything for it. Opengl 4 uses everything to it's fullest.

People act like Direct 11/ Opengl 4 must have a beast system to run from 2012 when it came out in 2009 and could work on mid-range PC's at the time.

"Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), and Direct3D11 [with tessellation support]" http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29

 





"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max