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spurgeonryan said:

Almost made this thread until I realized it was the same one.

 

 

 

Hi Vgchartz. This is what I have been saying all along. Bring the games and we will forget about any other snags. Read more below.

 

Blitz Games Studios design director John Nash believes that too many people are spending too much time looking at Wii U specifications – rather than the games and the entertainment the system will offer consumers once it’s released this holiday season.

“It’s very easy for people to get hung up on hardware specs and technical specs. It’s great to have a massive processor that’s got a graphics pipeline that uses DX11, but what people need to focus on particularly for games going forward, is, what kind of experience can you build in the space of possibility afforded by the hardware in terms of features? Not in clock cycles. Does it connect out to the internet well? Does it connect to mobile well? How does it connect to your other friends and involve them in that experience? That’s where games are moving forwards.”

“Nintendo’s approach is to say, we’re going to package that other screen with the console straight out of the box so there’s nothing to worry about and the developers have a stable platform, whereas maybe the other platform holders are saying, maybe we’re going to involve other devices. That will bring another set of problems. Sony and Microsoft will go toe to toe again as they have done on this rev. They will do the same on the next one. Nintendo are doing something different.”

“It’s not about beating everyone else in a surface shader processing clock speed war. That’s not what they’re about. They’re about saying, we’ve got this great roster of IP, all these great characters, how do we build a piece of cost-effective hardware – they’re a business, they’ve got to make profit – that will allow our players, our very loyal Nintendo players, to interact with this IP and great worlds and characters in a new way?”

“If you think about the Wii U in that light, suddenly it makes a huge amount of sense. Suddenly we’re going to be able to explore the world of Zelda and Mario in a new way with our friends. And that’s the rationale behind that platform. It’s not a gunning war in terms of hardware. As soon as you do that, you start to think about the games in a different way. You start to get excited about what it affords you as a game designer, and players should get very excited about it as well.”


 bolded so more people can read it. 

 

 The dev actually nails several of the points media fails to realize. 

Speaking to The Independent, Nintendo’s president Satoru Iwata has spoken about next generation, downplayed the company’s focus on 3D when advertising the 3DS, and has reacted to the emergence (and somewhat dominance) of smartphones and tablets like the iPad.

“A similar topic came up when we launched the Wii,” he said, when asked whether he thought Wii U would be as next generation as PS4 and the next Xbox. “Some people were comparing it to other consoles and saying ‘well, is this an improvement on the specs offered by competitor consoles?’”

“But that’s not our approach or what we define as next generation.”

“For next generation we look at the user experience, the gaming experience, how we can improve that, change it, offer new kinds of gameplay. How we can get people to play more often, how we can allow people to connect from one living room to another living room, and this is what we focus on and what, for us, makes a new generation.

”

“I’m not against beautiful graphics,” he said. “But my thinking is that unless the play experience is really rich the wonderful graphics won’t really help. I’m really looking forward to beautiful games coming out on Wii U though, with graphics that we couldn’t have done on the Wii.

”

http://www.thesixthaxis.com/2012/07/12/nintendos-iwata-defines-next-generation-against-ps4-and-xbox-720/

 I for one dont care too much about specs and stuff, all I want to know is about games and how the wiiupad is going to improve the gaming experience, that is.



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