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ninetailschris said:

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"Scoobes"

http://rastergrid.com/blog/2011/10/opengl-vs-directx-the-war-is-far-from-over/

I'm sorry but Opengl 3 which your claiming Wii-U to have..... doesn't have Tessellation. This feature came in Opengl 4...... this is known.

So either people don't know there tech or some is flat out lying.

That's why nintengen assumed it was directx 11 or Opengl 4 because they were added in those. 

If you have a PC that is 2010-2011 you can run  Opengl 4.

IF Opengl is true than the ps3 is light years behind Wii-U in ability "Epic: "It will do things current HD consoles simply cant do its going to be a powerful box.""  I'm assuming they saw Opengl 4 and that was enough to make the comment. By the way this people are pretty dumb Eurogamer because Wii-U can't use directx series because mircosoft owns it. They should have just said Opengl 3 if that was there point but with it would contradict the tessellation unit which is on Opengl 4.

Stream output also should be mention because OpenGl 3 barely has anything for it. Opengl 4 uses everything to it's fullest.

People act like Direct 11/ Opengl 4 must have a beast system to run from 2012 when it came out in 2009 and could work on mid-range PC's at the time.

"Microsoft unveiled DirectX 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), and Direct3D11 [with tessellation support]" http://www.elitebastards.com/cms/index.php?option=com_content&task=view&id=611&Itemid=29

 


Where did I claim OpenGL 3? Your the one that raised DirectX10 vs 11 in your article which claimed DirectX11 effects. I simply stated that the effects mentioned in the article were also possible with DirectX10 (not neccessarily easy to implement but possible), or in the case of Compute shaders, are actually possible with DX11 but on DX10 spec hardware. Technically, the PS3 and 360 are capable of some tesellation not to mention AMD chips have had non-standard tesellation units since the HD2000 series and DX11 spec ones since the HD5000 series.

As you mention, we shouldn't even be talking about DirectX as the hardware will be using OpenGL and I fully expect it to use OpenGL 4 (especially since the article states it uses a 7xxx series GPU).