By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii U GamePad latency revealed in video

Crono141 said:
I'm wondering about this test, as it seems this result shouldn't be possible unless the TV is doing post processing on the signal before displaying. Is the TV set to game mode? Also, 7 frames/116ms is a big deal. That's over a tenth of a second. That's the difference between making the jump in mario, and falling in the hole. What I'm saying is that even though the gamepad is faster (which is awesome) when you're not playing with the game pad that means you're lagging 116ms behind the software (or more, depending on how much base lag is in the controller display).

I'd have to run my own tests on my own setup to be able to control all the variables and know for sure.

this.

116ms is enough to break any game, or at least completely change the feel of the game.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

Around the Network

If anything it shows they're using a really laggy TV

But its good news for the pad, at least.



Monster Hunter: pissing me off since 2010.

mike_intellivision said:
Do we know what the true latency numbers are for other consoles/controllers?

Mike from Morgantown

Digital Foundry reported similar numbers with ps3 and a dual shock a while ago (4 frames for the OS, 5+ frames for games).

The problem here is slightly different though, as you can't have the game reacting at very different rates when played on the tablet or the TV. It would feel inconsistent and could also cause an unfair advantage in multiplayer... 



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

The console prioritizes the Gamepad over the TV when transmitting the video signal.



@Twitter | Switch | Steam

You say tomato, I say tomato 

"¡Viva la Ñ!"

I'm surprised that the tablet is ahead of the TV, i thought it would be the other way round. But, 7 frames is not bad at all, something I don't think i would notice it much if i were playing on the Wii U now.

At least it's consistently at 7 frames, not bad. Nintendo. Can't wait to hear more about the Wii U



Xbox Series, PS5 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch 2 will outsell the PS5 by 2030

Around the Network

double post



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

Busted said:
Why is the gamepad updating faster than the tv a bad thing?

Is that directed at me?  I'll try to explain how I see it.

You've got 3 devices going at the same time with the wii u.  The first device is the console itself.  Its running software at whatever speed regardless of the TV its hooked up to or the gamepad.  Then you have the gamepad, which displays what the console software tells it to: not instantaneously, but as fast as it can relative to when the WiiU tells it to.  Then you have the TV, which the same setup as the controller, only its connected by a cable.  There is a base lag between when the software in the WiiU says to display something, and that something actually gets displayed on the fasted connected device.  In this case, its the controller.

So an event happens in the Wii U software, like say mario walking toward a pit.  He walks toward the pit at a constant speed internal to the wiiu regardless of what is being displayed when on the TV or controller.  He gets to the edge (where if he went even one pixel closer, he would fall) at time = 0.

At time = 0+base lag, the Wii U controller displays mario at the edge of the pit.  However, as far as the software is concerned, but the time you see mario at the edge of the pit he has already fallen into it because of the base lag.  This time interval is probably so small though that it wouldn't effect gameplay.

Now, at time = base lag + 116ms, the TV shows mario at the edge of the pit.  Except that as far as the software is concerned, he's already fallen in again.  He fell in 7-8 frames ago.  You hit your jump button expecting him to jump, but he falls in.

Controller lag is bad.  You want it as close as possible to the actual timing in the console itself.  Anyone who's played Rock Band or Guitar Hero on an LCD before calibration knows just how bad display lag can ruin your day.  Try adjusting your RB calibration by 100 ms and then try to play and see how hard you fail.

Fortunately, for most game genres a 100ms lag isn't going to ruin your experience.  You subconciously adjust to it since the only way you've ever played any particular game is with that 100ms lag built in.  But in this situation we have 2 different timings on 2 different displays.  So if you play on the TV most of the time and then switch to the gamepad, you're timing that you're used to will be off by a tenth of a second.  That's the difference between making that jump over the hole, or falling into it.



Check out my Youtube Let's Play channel here.

Has anyone tested to see if this lag is present when there is no display on the GamePad?

In other words, is this an expectation that you are playing on the pad and people are just watching the results on the TV? Or is it something that is present at all times?

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

I thought they were still using wired controllers at E3 or am I totally wrong?



hsrob said:
I thought they were still using wired controllers at E3 or am I totally wrong?


I see this going around a lot.  The controllers are tethered so that people can't make off with them, and so the batteries don't die during a demo.  Not wired to the console at all, and never have been.



Check out my Youtube Let's Play channel here.