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Forums - Nintendo - Wii U GamePad latency revealed in video

Viper1 said:

First off, 116 ms of TV lag is larger than normal these days.

Secondly, a simple calibration option could sync the tablet to the TV by adding a X ms delay to the tablet.  

Third, a 109 ms advantage isn't as big as you think it is.   You'd get far more variance than that just from your Internet connections.  109 ms is 1/4th the blink of an eye.  So unless you can make like Hannibal lector and never, ever, blink, a 109 ms advantage isn't very perceptable.

I bet if those videos were played full speed we'd never notice the lag difference.   Especially if no one had previously told us a lag difference even existed.

Adding delay to the tablet doesn't fix the fact that what you're watching in the screen have already happened.

109 ms of lag changes the rules in a fighting game. For example the average escape window for throws in Tekken is 14 frames. With that lag the throw escape window is reduced to 7 frames making it almost impossible to break a throw on reaction.



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Player2 said:

Adding delay to the tablet doesn't fix the fact that what you're watching in the screen have already happened.

109 ms of lag changes the rules in a fighting game. For example the average escape window for throws in Tekken is 14 frames. With that lag the throw escape window is reduced to 7 frames making it almost impossible to break a throw on reaction.

I suppose you missed the fact that this is TV lag that is problematic with ALL LCD TV's and affects ALL consoles.   That has absolutely nothing to do with the Wii U at all.  And I've not seen one single person complain about the minimal escape window in Tekken being reduced because of their TV so far.



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Viper1 said:
Player2 said:

Adding delay to the tablet doesn't fix the fact that what you're watching in the screen have already happened.

109 ms of lag changes the rules in a fighting game. For example the average escape window for throws in Tekken is 14 frames. With that lag the throw escape window is reduced to 7 frames making it almost impossible to break a throw on reaction.

I suppose you missed the fact that this is TV lag that is problematic with ALL LCD TV's and affects ALL consoles.   That has absolutely nothing to do with the Wii U at all.  And I've not seen one single person complain about the minimal escape window in Tekken being reduced because of their TV so far.

Lag affects all LCDs, but some are better and some are worse:

http://shoryuken.com/forum/index.php?threads/sub-1-frame-hdtv-monitor-input-lag-database.145141/

3-4 ms is quite good. There is a reason why these are used in tournaments.

For the throw break:

http://www.levelupyourgame.com/2012/05/04/level-up-your-monitor-lag/

And I never mentioned the Wii U in my reply, I said that 109 ms of lag can be very important.



happydolphin said:
zarx said:
really old, but I will say what I said last time.

It really is appalling how much lag modern TVs have when not in game mode, and even then it's higher than it should be.

Did you see it on vgchartz and comment here or was this unearthed in other forums sooner?

Anyway, do all TVs have game mode and would it help alot? I'm not familiar with these specs.


http://gamrconnect.vgchartz.com/thread.php?id=144547

It was even lilbroex who posted it back then lol



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