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Forums - Sales - Is PS All Stars going to be a huge flop in America? (dismal pre-orders) UPDATE: Yep, it's a huge flop.

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Turkish said:
Lol, there have been many ps3 exclusives that lacked massive pre-orders.but continued to show legs, games like UC2, LBP, Killzone, Heavy Rain says hi


Those must be very short legs.



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If it gets marketed well and if the game itself is good (fingers crossed) I could see it selling a lot over the years. For a new buyer of the PS3 it seems like a good first game to get.



I think there's a possibility it will flop simply because Sony isn't known for marketing games that well (outside Kevin Butler ads which I think are over now)



I think it's early to know if it will fail or not i think in Europe it will be much bigger then in USA and it will have a great leg.



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m

ninetailschris said:

"wtf...

A game that cost 20m to make would only need to sell a bit less than 1 million to make a profit (based on $30 per sale to Sony). This being a first party game though, I'm sure Sony get a larger cut. Then we have advertising, and I don't think they advertised Uncharted 1 all that much...So Uncharted easily made a profit, and a big one at that.

You keep saying you are using "facts" but you don't back any of them up with a source or explanation."

Developers/ studios only make about 12 maybe 13.

Trololo where did you get 30 dollars from?

I based the 2.5 because of 3 things.

1. It was marketed very good and I mean it was all over the place not as good as COD but very close. COD spends millions on marketing and not low numbers millions we are talking tens- hundred million. Uncharted was marketed very good so we have  to add a few millions at the lowest. 20 million budget doesn't include marketing I found this out when reading about Max Payne failure lost.

2. Servers look at COD cost for servers. Why do you think many ninetendo games don't have online servers because it cost lot's of money. Servers are not put into the budget because there is no way to determine it in the long run. I suggest you read up on some articles on server cost and why companies SHOULD make people pay to be on servers. You will be shocked the cost and how it's hurting the industry.

3.Lastly if you want  just get similar Profit numbers as wii numbers in comparision of sells.

Developer Ninja Theory recently revealed its 2007 PS3 exclusive Heavenly Sword barely broke even despite its relatively impressive 1.5 million-copy debut. I believe it's budget was 15 million oppose to 20 million and was barely marketed in comparision.

 

 

I don't see what this chart has to do with Uncharted? Games "like" GeoW... So? In whet aspect is Uncharted similar to GeoW?

 

Naughty Dog is part of Sony World Wide Studios, unlike Epic Games. The game publisher is SCEE. The game is being made in SONY factories. So everything except retail is staying within SONY. So out of 60$, SONY earned 40-45$ per copy. So if 2 million copies sold for 60$ and 40$ stayed at SONY, and SONY spent 20 million on game development + 5 million on marketing they still earned quite a lot of money.



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pezus said:
Kinneas14 said:
pezus said:

I don't know about you, but I haven't forgotten about all of the R&C games and LBP. This guy is acting like all Sony do is release realistic-type games. Not true at all.

I really love R&C, not LBP,  and I haven't forgotten them, too. What freebs2 wanted to say (and I agree with him) is that everybody knows that Sony offers a big variety of games, but it's clear that during this generation their focus shifted to more cinematics and 'mature' games.

During this generation the only platform games on the PS3 were R&C and LBP...and nothing more. I think that Sony understood their wrong decision about this  and they are trying to recover with the new Sly and Battle Royale.


Only first party platformers, sure. But then we look at Nintendo and what they have: Mario and Donkey Kong. Microsoft only has had one Banjo game. So 2 franchises with multiple releases is pretty good.


You forgot Viva Pinata for 360. 



Yay!!!

ninetailschris said:

"wtf...

A game that cost 20m to make would only need to sell a bit less than 1 million to make a profit (based on $30 per sale to Sony). This being a first party game though, I'm sure Sony get a larger cut. Then we have advertising, and I don't think they advertised Uncharted 1 all that much...So Uncharted easily made a profit, and a big one at that.

You keep saying you are using "facts" but you don't back any of them up with a source or explanation."

Developers/ studios only make about 12 maybe 13.

Trololo where did you get 30 dollars from?  

I based the 2.5 because of 3 things.

1. It was marketed very good and I mean it was all over the place not as good as COD but very close. COD spends millions on marketing and not low numbers millions we are talking tens- hundred million. Uncharted was marketed very good so we have  to add a few millions at the lowest. 20 million budget doesn't include marketing I found this out when reading about Max Payne failure lost.

2. Servers look at COD cost for servers. Why do you think many ninetendo games don't have online servers because it cost lot's of money. Servers are not put into the budget because there is no way to determine it in the long run. I suggest you read up on some articles on server cost and why companies SHOULD make people pay to be on servers. You will be shocked the cost and how it's hurting the industry.

3.Lastly if you want  just get similar Profit numbers as wii numbers in comparision of sells.

Developer Ninja Theory recently revealed its 2007 PS3 exclusive Heavenly Sword barely broke even despite its relatively impressive 1.5 million-copy debut. I believe it's budget was 15 million oppose to 20 million and was barely marketed in comparision.

 

 

What are you trying to claim here? The art design and programming are part of the cost to make the game. The rest adds up to 52% so around $30 is left for the producer and developer. What amount of money do you think they make off a $60 game?

EDIT: and really marketing could be included in the cost to develop, I'm not sure. This data doesn't really serve anything.

Side note: a break down like this doesn't actually make sense unless we had a market that had variable software pricing but instead we have a static one. Would this same breakdown work for every game? The reason Gears of War is $60 is because it is the standard.



Before the PS3 everyone was nice to me :(

Tigerlure said:
I think there's a possibility it will flop simply because Sony isn't known for marketing games that well (outside Kevin Butler ads which I think are over now)


They should totally gather the people they used for the Micheal ad and have they fight eachother in an action packed commercial.



Before the PS3 everyone was nice to me :(

I think most people feel underwhelmed with the current roster. None of the real Playstation All-Stars have gotten in. I'm talking about Crash, Spyro, Cloud, Lara, Snake, Old Dante, without them the roster feels incomplete. Still, I think it will do fine over the holidays, bundling and cross buy should give it a nice push. It'll probably finish around 1.5 million over the holidays.



Sigs are dumb. And so are you!

Wh1pL4shL1ve_007 said:
pezus said:

Only first party platformers, sure. But then we look at Nintendo and what they have: Mario and Donkey Kong. Microsoft only has had one Banjo game. So 2 franchises with multiple releases is pretty good.


You forgot Viva Pinata for 360. 


Great game, but not a platformer, so I'm not quite sure why you brought it up :o