By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ninetailschris said:

"wtf...

A game that cost 20m to make would only need to sell a bit less than 1 million to make a profit (based on $30 per sale to Sony). This being a first party game though, I'm sure Sony get a larger cut. Then we have advertising, and I don't think they advertised Uncharted 1 all that much...So Uncharted easily made a profit, and a big one at that.

You keep saying you are using "facts" but you don't back any of them up with a source or explanation."

Developers/ studios only make about 12 maybe 13.

Trololo where did you get 30 dollars from?

I based the 2.5 because of 3 things.

1. It was marketed very good and I mean it was all over the place not as good as COD but very close. COD spends millions on marketing and not low numbers millions we are talking tens- hundred million. Uncharted was marketed very good so we have  to add a few millions at the lowest. 20 million budget doesn't include marketing I found this out when reading about Max Payne failure lost.

2. Servers look at COD cost for servers. Why do you think many ninetendo games don't have online servers because it cost lot's of money. Servers are not put into the budget because there is no way to determine it in the long run. I suggest you read up on some articles on server cost and why companies SHOULD make people pay to be on servers. You will be shocked the cost and how it's hurting the industry.

3.Lastly if you want  just get similar Profit numbers as wii numbers in comparision of sells.

Developer Ninja Theory recently revealed its 2007 PS3 exclusive Heavenly Sword barely broke even despite its relatively impressive 1.5 million-copy debut. I believe it's budget was 15 million oppose to 20 million and was barely marketed in comparision.

 

 

I don't see what this chart has to do with Uncharted? Games "like" GeoW... So? In whet aspect is Uncharted similar to GeoW?

 

Naughty Dog is part of Sony World Wide Studios, unlike Epic Games. The game publisher is SCEE. The game is being made in SONY factories. So everything except retail is staying within SONY. So out of 60$, SONY earned 40-45$ per copy. So if 2 million copies sold for 60$ and 40$ stayed at SONY, and SONY spent 20 million on game development + 5 million on marketing they still earned quite a lot of money.