Navane said:
lilbroex said:
Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion.
The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.
As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did.
I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how.
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What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.
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Leon in RE4 for the GC's character model is 10,000 polygons, and his pistol is 12,500...
The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models.
Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter.
Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1 on top of being able to push far more polygons.
The only things the Xbox1 was superior to the GC in were storage capacity, anti-aliasing, and resolution. ie the Xbox could produce the largest and cleanest picture. That apparently leads people to believe that th esystem was stronger. At a glance the Xbox always had the cleaner and prettier looking picture so people think it is the best. When it comes down to how much you can do with the picture, however, the Gamecube dwarfs the Xbox1.