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Forums - Gaming Discussion - Graphics: Gamecube vs. Xbox vs. PS2 vs. Dreamcast

Turkish said:
lilbroex said:
Turkish said:
curl-6 said:
Turkish said:
PS2 definetly had the best graphics. GT4, GoW2, FF12, Okami all look like early current gen games.

So do some Xbox and Gamecube games. On a technical level, the PS2 could not match either of those two consoles.


While the other consoles may have had a better hardware, those PS2 games I listed are graphically as impressive as the best of those systems, if not better.

No. Just no. They are not.

 

 

Rebel Strike

 

 

Twilight Princess

 

R: Racing Evolion(The cars look good AND the environments)

 

 

Geist

 

 

Star Fox Adventures

 

 

Resident Evil: Remake (Fact: The characters in this game had higher polygon counts than the characters in the first gears of war)

 

 

F-Zero GX

 

 

Chibi Robo

 

 

 

Pikmin 2

 

 

 

 


Uh GT4 looks 100x better than that race game:

 

 

 

 

These games could have been early current gen games

 

 

 

 

 

 

 

 

 

 

 


Even in those bullshots, the only thing that looks good are the 5000k polygon cars that are running in falt detailed environments with absolutely nothing else going on, and even then, if you look up close you will see that most of the detail is real goemtry. Its drawn on flat testures.

 


What is technically or graphically impressive about this? The environments and character models are all flat and low res with hardly any detail at all. They have no fingers and their cloths are drawn on their bodies.

 

 

 

 

 

What is so special in the GOW screenshot? I'm failing to see it.

 

 

 

 

 

Jak and Daxter? Really



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I remember these games having incredible graphics on Gamecube. I was really impressed!

 

F-Zero GX

 

Star Wars Rogue Squadron 3

 

They were good yea but still not on par to the best Xbox could produce

 

Ninja Gaiden Black

 

Dead or Alive Ultimate

 

Riddick Escape from Butcher's Bay

 

Rallisports Challenge 2

 

Panzer Dragoon Orta

 



Jazz2K said:

I remember these games having incredible graphics on Gamecube. I was really impressed!

 

F-Zero GX

 

 

Star Wars Rogue Squadron 3

 

 

 

They were good yea but still not on par to the best Xbox could produce

 

Ninja Gaiden Black

 

 

Dead or Alive Ultimate

 

 

Riddick Escape from Butcher's Bay

 

 

Rallisports Challenge 2

 

 

Panzer Dragoon Orta

 

 

Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion.

The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.

 

As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did.

I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how.



lilbroex said:
Jazz2K said:

I remember these games having incredible graphics on Gamecube. I was really impressed!

 

F-Zero GX

 

 

Star Wars Rogue Squadron 3

 

 

 

They were good yea but still not on par to the best Xbox could produce

 

Ninja Gaiden Black

 

 

Dead or Alive Ultimate

 

 

Riddick Escape from Butcher's Bay

 

 

Rallisports Challenge 2

 

 

Panzer Dragoon Orta

 

 

Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion.

The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.

 

As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did.

I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how.

What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

Navane said:
lilbroex said:

Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion.

The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.

 

As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did.

I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how.

What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.


Leon in RE4 for the GC's character model is 10,000 polygons, and his pistol is 12,500...

The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models.

Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter.

Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1 on top of being able to push far more polygons.

The only things the Xbox1 was superior to the GC in were storage capacity, anti-aliasing, and resolution. ie the Xbox could produce the largest and cleanest picture. That apparently leads people to believe that th esystem was stronger. At a glance the Xbox always had the cleaner and prettier looking picture so people think it is the best. When it comes down to how much you can do with the picture, however, the Gamecube dwarfs the Xbox1.



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lilbroex said:
Navane said:

What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.


Leon in RE4 for the GC's character model is 10,000 polygons, and his pistol is 12,500...

The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models.

Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter.

Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1.

That doesn't answer his original question about DoA  though.

To clarify, you had said: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."



happydolphin said:
lilbroex said:
Navane said:

What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.


Leon in RE4 for the GC's character model is 10,000 polygons, and his pistol is 12,500...

The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models.

Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter.

Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1.

That doesn't answer his original question about DoA  though.

To clarify, you had said: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Huh? Yes it did. I just pointed out 2 games on the GC that pushed out much higher polygon count modals in situations where a "lot" more was going on.

Unless you were asking something else.



lilbroex said:

Huh? Yes it did. I just pointed out 2 games on the GC that pushed out much higher polygon count modals in situations where a "lot" more was going on.

Unless you were asking something else.

You: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Versus

Navane: "What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons."

Explain



happydolphin said:
lilbroex said:

Huh? Yes it did. I just pointed out 2 games on the GC that pushed out much higher polygon count modals in situations where a "lot" more was going on.

Unless you were asking something else.

You: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Versus

Navane: "What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons."

Explain

Explain what? Can you count?



i missed screen savers..