lilbroex said:
The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models. Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter. Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1. |
That doesn't answer his original question about DoA though.
To clarify, you had said: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."