lilbroex said:
Dude, Rebel Strike officially holds the record for the 6th Gen game that pushed the most polygons and it did it at 60 FPS. It also pushed more high level effects at once than any other game last gen. This fact, not opinion. The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact.
As for the rest? What about those games would prevent Gamecube games from being on par with them? Rebel Strike was beyond anything that the Xbox1 "could" produce let alone did. I can post some Dreamcast vids and say that the Xbox is not on par with those. It doesn't mean much at all. You're just stating something is better without stating how. |
What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.
I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!