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happydolphin said:
lilbroex said:
Navane said:

What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons.


Leon in RE4 for the GC's character model is 10,000 polygons, and his pistol is 12,500...

The characters in the Resident Evil Remake and Resident Evil Zero are 20,000+ count polygon models.

Master Chief in Halo 1 uses 2,000 poygons. Fact, Masterchief was the most detailed character in that game and his polygon count is the same as CJ's from San Adreas half of what Jak used in the first Jak & Daxter.

Most of the detaiils people are so wowed by come from texture effects and the Gamecube could do more of them at once with much less resources used than the Xbox1.

That doesn't answer his original question about DoA  though.

To clarify, you had said: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Huh? Yes it did. I just pointed out 2 games on the GC that pushed out much higher polygon count modals in situations where a "lot" more was going on.

Unless you were asking something else.