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lilbroex said:

Huh? Yes it did. I just pointed out 2 games on the GC that pushed out much higher polygon count modals in situations where a "lot" more was going on.

Unless you were asking something else.

You: "The greatest ever achieved in an Xbox1 game was 12 million polygon at 30 FPS with less then half the shading effects running. Fact."

Versus

Navane: "What about Dead or Alive Ultimate where they said each character model is 9,000 polygons? I see two characters at a time and that's 18,000 polygons."

Explain