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Forums - Nintendo - Team Ninja Wants To Work With Nintendo On Another Metroid Game

KylieDog said:
Sakamoto needs become Sackedmoto first.

He'll likely make back any money Nintendo lost with Other M with Game & Wario.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
KylieDog said:
Sakamoto needs become Sackedmoto first.

He'll likely make back any money Nintendo lost with Other M with Game & Wario.

That's not going to help Metroid's damaged image.



Khuutra said:
Mr Khan said:
KylieDog said:
Sakamoto needs become Sackedmoto first.

He'll likely make back any money Nintendo lost with Other M with Game & Wario.

That's not going to help Metroid's damaged image.

The point is that he's far more valuable to Nintendo not doing Metroid at all, a relationship i imagine most would find quite agreeable.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Khuutra said:

That's not going to help Metroid's damaged image.

The point is that he's far more valuable to Nintendo not doing Metroid at all, a relationship i imagine most would find quite agreeable.

Yeeeesssssss



wfz said:
theprof00 said:
wfz said:
theprof00 said:

A little known fact about Zelda is that every single screen has a single secret in it (apart from dungeons). With enough time and exploration, you could find something on every screen, and complete the game with your own deductive reasoning.


I'll read the rest of your post after I comment on this: You're wrong. There actually isn't a secret on every single screen of the overworld map. There are many (probably around 80-85%) but it is not every single one. There are screens with literally nothing to find except monsters as you continue on to the next screen. Case in point: The far bottom right screen had nothing but the corner of the ocean and a path to walk.

Sure I'll concede that. :D

I knew it would pay off to buy that special artist's rendition of the LoZ overworld map and hang it above my computer! I love this baby: http://mudron.bigcartel.com/product/map-of-hyrule

 

 

lol apart from the nice map, what'd you think about what I wrote? Am I right? The magic just wasn't in that game, no?



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theprof00 said:

Here is my critique of other M, abridged somewhat.
Pros:
Storyline is actually pretty good. It's a bit dramatic, but it's all skippable.
Timing of upgrades was quite good, I didn't get the feeling I was running all over the map to unlock areas.
Weapons were a good combination of puzzle and creativity, with a dash of bloom.

Cons:
The game just wasn't fun and here's why.
-Metroid in many ways is like original Zelda. A little known fact about Zelda is that every single screen has a single secret in it (apart from dungeons). With enough time and exploration, you could find something on every screen, and complete the game with your own deductive reasoning.
Other M fails at this completely. Areas are too large, and become tedious to explore. The first person style is an awkward mechanic for delivering a feature such as exploration.
-Many of the upgrades result from scripted events. This is another unsightly obstacle to the delivery of the exploration mechanic. Explorers often pull back from areas that might lead to scripted events. Believe, that we can see them coming a mile away.
-The game doesn't provide the same sense of cleverness and accomplishment. I like in 2d metroid that the first few times I see the flying scuttle crab, I pull out my ice beam and hose it, then jump on it and aim at the next. Eventually, I'm getting so familiar with it, I already have the beam switched while jumping to the first platform, snapping a shot at the crab before I land, immediately jump back to land on it while icing the next two crabs in mid flip. While there were 2d elements in O:M, none provided this same sense of agility and composure. By the time you get the split beam combined with ice, like in super metroid, you're timing that shot to hit all three, but you don't even bother using them as footholds because you're spinning jumping past them. You're just that good, and so is Samus. And that's a flaw. It's not that I can't play the "I'm so awesome" game, but it's because I can't play the "Samus is awesome" game.
-Way too many "monster introduction" sequences. Sure these guys look tough. But they've "sprung out from behind that breakable wall" about a dozen times now.
-No real feeling of isolation. They almost, ALMOST had it, what with people going missing, but the idea is shattered by the realization that these lush environments are basically just terrariums. Metroid, imo, had a great desolate planet atmosphere. O:M? It was very lifeless, and this is a problem I'm seeing grow within other games too, such as Resident Evil. Stop putting culprits for me to peg to the corkboard. Umbrella/HumanColonyProject is experimenting on things when everything goes sour. Oh there's a stronger enemy here? It's probably because these ones were tested upon longer, or a violent mutagen accelerated growth. Just stop. Where is the magic? Resident Evil 1 is a good game because of the voice acting...no wait.. RE1 is a good game because it was HAUNTING. Metroid in the same way was haunting. You're on an unfamiliar planet, exploring its very depths and soul, and the mysticism of long forgotten artifacts and civilization brings a very spooky and isolating feel to the game. O:M fails in this regard as many games do nowadays. Maybe one day people will snap out of this and fire that creative buzzword-game-designer.

Unless either Nintendo or Team Ninja even understand what it is about their older games that made them successful, please just revamp super metroid, or original metroid, please, thanks.

I agree with you on every single point (and I appreciate the mature approach you took to this) except for one: Isolation. I felt very genuinely creeped out by the game, especially near the end when the power gets all messed up and monsters are roaming ALL over the place. Scared the crap out of me because I never knew what was going to pop up and they were rather powerful monsters. I also got the vibe of "abandoned, malfunctioning space ship with creepy ass monsters hiding everywhere" and it worked well on me.

I will admit to the fact that I could only play 20 minutes of Dead Space before I had to put it down and never pick it up again (due to the fact that I get freaked out too easily) so we likely come from completely different angles on that.

Also I have no idea why I get so scared of creepy atmospheres in games. I can handle movies just fine. I think I just put myself in the protagonist's shoes too much and immerse myself into that helpless feeling.



My gut reaction is to stand in front of Metroid's mangled corpse and defend it with my bare fists from ever being molested by Team Ninja again, but then I remember; wasn't it actually Nintendo/Sakamoto that ere largely responsible for Other M's shittiness? (Namely the story and bad gameplay choices like the control scheme and pixel hunting segments)



curl-6 said:
My gut reaction is to stand in front of Metroid's mangled corpse and defend it with my bare fists from ever being molested by Team Ninja again, but then I remember; wasn't it actually Nintendo/Sakamoto that ere largely responsible for Other M's shittiness? (Namely the story and bad gameplay choices like the control scheme and pixel hunting segments)

You bet



wfz said:
theprof00 said:

Here is my critique of other M, abridged somewhat.
Pros:
Storyline is actually pretty good. It's a bit dramatic, but it's all skippable.
Timing of upgrades was quite good, I didn't get the feeling I was running all over the map to unlock areas.
Weapons were a good combination of puzzle and creativity, with a dash of bloom.

Cons:
The game just wasn't fun and here's why.
-Metroid in many ways is like original Zelda. A little known fact about Zelda is that every single screen has a single secret in it (apart from dungeons). With enough time and exploration, you could find something on every screen, and complete the game with your own deductive reasoning.
Other M fails at this completely. Areas are too large, and become tedious to explore. The first person style is an awkward mechanic for delivering a feature such as exploration.
-Many of the upgrades result from scripted events. This is another unsightly obstacle to the delivery of the exploration mechanic. Explorers often pull back from areas that might lead to scripted events. Believe, that we can see them coming a mile away.
-The game doesn't provide the same sense of cleverness and accomplishment. I like in 2d metroid that the first few times I see the flying scuttle crab, I pull out my ice beam and hose it, then jump on it and aim at the next. Eventually, I'm getting so familiar with it, I already have the beam switched while jumping to the first platform, snapping a shot at the crab before I land, immediately jump back to land on it while icing the next two crabs in mid flip. While there were 2d elements in O:M, none provided this same sense of agility and composure. By the time you get the split beam combined with ice, like in super metroid, you're timing that shot to hit all three, but you don't even bother using them as footholds because you're spinning jumping past them. You're just that good, and so is Samus. And that's a flaw. It's not that I can't play the "I'm so awesome" game, but it's because I can't play the "Samus is awesome" game.
-Way too many "monster introduction" sequences. Sure these guys look tough. But they've "sprung out from behind that breakable wall" about a dozen times now.
-No real feeling of isolation. They almost, ALMOST had it, what with people going missing, but the idea is shattered by the realization that these lush environments are basically just terrariums. Metroid, imo, had a great desolate planet atmosphere. O:M? It was very lifeless, and this is a problem I'm seeing grow within other games too, such as Resident Evil. Stop putting culprits for me to peg to the corkboard. Umbrella/HumanColonyProject is experimenting on things when everything goes sour. Oh there's a stronger enemy here? It's probably because these ones were tested upon longer, or a violent mutagen accelerated growth. Just stop. Where is the magic? Resident Evil 1 is a good game because of the voice acting...no wait.. RE1 is a good game because it was HAUNTING. Metroid in the same way was haunting. You're on an unfamiliar planet, exploring its very depths and soul, and the mysticism of long forgotten artifacts and civilization brings a very spooky and isolating feel to the game. O:M fails in this regard as many games do nowadays. Maybe one day people will snap out of this and fire that creative buzzword-game-designer.

Unless either Nintendo or Team Ninja even understand what it is about their older games that made them successful, please just revamp super metroid, or original metroid, please, thanks.

I agree with you on every single point (and I appreciate the mature approach you took to this) except for one: Isolation. I felt very genuinely creeped out by the game, especially near the end when the power gets all messed up and monsters are roaming ALL over the place. Scared the crap out of me because I never knew what was going to pop up and they were rather powerful monsters. I also got the vibe of "abandoned, malfunctioning space ship with creepy ass monsters hiding everywhere" and it worked well on me.

I will admit to the fact that I could only play 20 minutes of Dead Space before I had to put it down and never pick it up again (due to the fact that I get freaked out too easily) so we likely come from completely different angles on that.

Also I have no idea why I get so scared of creepy atmospheres in games. I can handle movies just fine. I think I just put myself in the protagonist's shoes too much and immerse myself into that helpless feeling.

I agree that for me, they came very close to it, and I felt that upon finishing the game I probably was under the influence of the recency effect, ie; the last quarter of the game was indeed very good at holding the atmosphere with everyone gone, the captain under attack, monsters creeping through the vents, etc.

When I finished the game, I was on here arguing that it was quite good. However, I guess it has taken some time for me to notice that there were parts I really would not want to play through again. The open field area, most of the beginning, the lava platform section, etc.

Have you tried Slender Man, by any chance?



No. Just please No. Retro should be able to make as many Metroid games as they want - but not Team Ninja.



     
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