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Forums - Nintendo Discussion - Does Mario need to be so kiddy?

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It's true. 42 36.52%
 
It's not so true. 71 61.74%
 
Total:113
happydolphin said:
oniyide said:
@happydolphin i think its a pipe dream my friend. They will never go that route, would be cool if they did

Did you see Pie's post? It may not be a pipe dream after all. It's only for so long that you can treat your massively selling title with a less than stellar art direction.

@Mr Khan. And the warp pipes of course, I noticed but failed to mention. Good point. I was mostly contrasting with Mario and the coins.


the Boo mansion? Thats one area of several in the Mario 2d platforming universe, that doesnt really mean much for now. Just about every 2d platformer has the "darker" themed stages



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oniyide said:
happydolphin said:
oniyide said:
@happydolphin i think its a pipe dream my friend. They will never go that route, would be cool if they did

Did you see Pie's post? It may not be a pipe dream after all. It's only for so long that you can treat your massively selling title with a less than stellar art direction.

@Mr Khan. And the warp pipes of course, I noticed but failed to mention. Good point. I was mostly contrasting with Mario and the coins.


the Boo mansion? Thats one area of several in the Mario 2d platforming universe, that doesnt really mean much for now. Just about every 2d platformer has the "darker" themed stages

k, so it's not about being dark. It's the art style of that level which is way ahead of what we've seen this far in the series.

 

Compared to 



happydolphin said:
oniyide said:
happydolphin said:
oniyide said:
@happydolphin i think its a pipe dream my friend. They will never go that route, would be cool if they did

Did you see Pie's post? It may not be a pipe dream after all. It's only for so long that you can treat your massively selling title with a less than stellar art direction.

@Mr Khan. And the warp pipes of course, I noticed but failed to mention. Good point. I was mostly contrasting with Mario and the coins.


the Boo mansion? Thats one area of several in the Mario 2d platforming universe, that doesnt really mean much for now. Just about every 2d platformer has the "darker" themed stages

k, so it's not about being dark. It's the art style of that level which is way ahead of what we've seen this far in the series.

 

Compared to 


your only showing me the boo levels, what about the rest of the game? And the only thing that changed was the background, what about everything in the foreground. Besides the messed up pipes(which do look good) everything's the same. I wish they drop this whole NSMB thing and give us something different like they did in the NES/SNES days with Mario



Khuutra said:
Michael-5 said:

Nintendo is overkilling it a bit lately. I wish their Mario games were only ever so slightly less kiddy.

Super Mario 64 on N64 was a fun game kids and adults could play. It was clearly designed for an E (Everybody) audience. Although super Mario Galaxy is just as fun, the less intimidating looking Bowser, and soft tones (less scary lava levels, characters with huge eyes) really ruin the games if you ask me.

So you haven't played SM64 in about fifteen years, then?

Bowser is actually much less intimidatingly proportioned in it - his head is huge, nearly as large as his body, and his eyes are much bigger while his limbs are also smaller. Similarly, Mario's eyes are almost exactly the same size, and the lava levels were no more intimidating (the enemies were actually less so, being balls with feet and sometimes horns).

The idea that these changes - if they were real, which they aren't - ruin Mario is enough to give a person an ulcer.

Yea, but the games didn't start with a corny sinematic, with a ridiculous capturing of princess peach (in older games, she was just immediatly a hostage), cuddly stars were non existant (only after gamecube were stars present and touchable in Mario Party), toad were used for information and didn't look like clumsy fools, and...Bowser never kidnapped Peach by taking her entire caslte by chains...

I'm sorry, Mario has gotten more kiddy. While Super Mario Galaxy's Gameplay is still true to Earth, proper Mario, Nintendo has made less direct characters more clumsy, foolish, weak, and less intimidating. I mean Luigi never started off clumsy, why is is always scared and shaking in his 3D iterations?



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Mnementh said:

AndrewWK said:

 I work 8 hours a day and still have enough time for games.

Nice, that you don't have a life. I don't have one either. But even I have a growing backlog of games. But the people I know with a life (especially if they have family) don't have the time to play a game for more than 30 minutes a session or even less. It's frustrating if you can only manage one cutscene in this time and have to remember the story next week then you play again. They usually prefer a quick casual game.

 


Well thanks for insluting me. I do have a live it is called weekend, and I don´t play games every day. Actually I haven´t played anything since two weeks I am just not in the mood right now. But if I have a game like Dragon Age: II a month then I play 6-7 hours a day until I finish it. I might be fucked up at work for a few days but it is worth for because it thrills me.



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happydolphin said:

As for the freedom offered by stronger consoles, I don't see the N64 version emasculating Mario like the newer incarnations does.

Emasculating Mario?!? What the hell are your smoking? Mario's voice was high-pitched from the get-go (in Mario 64) and it hasn't changed much since. Next thing you're going to tell me Bee Mario is emasculating because we usually think of bees as female or that Cloud Mario is kiddy because people like to use clouds to decorate kids rooms?



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oniyide said:

your only showing me the boo levels, what about the rest of the game? And the only thing that changed was the background, what about everything in the foreground. Besides the messed up pipes(which do look good) everything's the same. I wish they drop this whole NSMB thing and give us something different like they did in the NES/SNES days with Mario

I wasn't trying to prove a point, I was just trying to explain what I meant by appealing to adults. So 1 instance was enough to show what I meant. I'm not trying to say that NSMBU is the answer to my dreams, I'm just showing what I think is a step in the right direction, and why it is by contrasting it with what we had before.

HTH

@trucks. Not at all. And I'm aware that Mario's voice was high-pitched from the biginning, I was just trying to demonstrate a progression towards more kiddiness (direction). Sadly I wasn't able to supply the tracks.



TruckOSaurus said:
happydolphin said:

As for the freedom offered by stronger consoles, I don't see the N64 version emasculating Mario like the newer incarnations does.

Emasculating Mario?!? What the hell are your smoking? Mario's voice was high-pitched from the get-go (in Mario 64) and it hasn't changed much since. Next thing you're going to tell me Bee Mario is emasculating because we usually think of bees as female or that Cloud Mario is kiddy because people like to use clouds to decorate kids rooms?

I read that and thought pretty much the same thing.  Mario was never really super masculine to begin with, and nothing in any of the newer games strikes me as emasculating.



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theRepublic said:
TruckOSaurus said:
happydolphin said:

As for the freedom offered by stronger consoles, I don't see the N64 version emasculating Mario like the newer incarnations does.

Emasculating Mario?!? What the hell are your smoking? Mario's voice was high-pitched from the get-go (in Mario 64) and it hasn't changed much since. Next thing you're going to tell me Bee Mario is emasculating because we usually think of bees as female or that Cloud Mario is kiddy because people like to use clouds to decorate kids rooms?

I read that and thought pretty much the same thing.  Mario was never really super masculine to begin with, and nothing in any of the newer games strikes me as emasculating.

Did you even watch the interview I posted? Charles Martinet says it himself, he used a high-pitch voice so as to be non-threatening to kids. In so doing, he made Mario (it regressed) alienating to most adults.

So don't play the "emasculating what??" card, it's not like I didn't see people play it before I posted that.



happydolphin said:
theRepublic said:

I read that and thought pretty much the same thing.  Mario was never really super masculine to begin with, and nothing in any of the newer games strikes me as emasculating.

Did you even watch the interview I posted? Charles Martinet says it himself, he used a high-pitch voice so as to be non-threatening to kids. In so doing, he made Mario (it regressed) alienating to most adults.

So don't play the "emasculating what??" card, it's not like I didn't see people play it before I posted that.

All right I'm tired of reading this

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