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Forums - Nintendo - Does Mario need to be so kiddy?

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Does this makes sense?

It's true. 42 36.52%
 
It's not so true. 71 61.74%
 
Total:113
Smeags said:
happydolphin said:
cunger said:

I don't find Mario games to be kiddy. They are age indifferent. Am am much more alienated by family movies which often have songs or lame kid related themes. The fact that Mario has no story to speak of saves it from being childish.

Give an example of a movie for kids that turns you off, I'm interested.

Cunger was going to reply to you, but instead of clicking "quote" he clicked "report".

So lo and behold I'm minding my own business when suddenly I get this giant report about Mario and Expendables and what-not... but then I realized it was all a mis-click. I was pretty confused for a second haha.

Here's his "report" on you.

You want me to be specific and that's difficult for me to do. But I'll try. Recently I was forced into watching a movie called Lorax and the whole thing just seemed to be a ploy to get kids to care about the environment. It was like a life lesson for kids. Very cheesy stuff if you are an adult. They also had a bunch of kid songs in the movie that were designed to make the movie and the environmental values stick in the kids' heads for longer. I know that always used to work with me when I was a kid. I still have some of the Lion King songs stuck in my head ;)... Mario is just strait up gameplay. If there happen to be childish moments in a Mario game I wear them like a badge. They take me back and are nostalgic. The same why I can get a kick out of the purposely cheesy moments in a movie like The Expendables 2 that take me back to a time when Chuck Norris was actually cool. The difference between Mario and Expendables is that the non-cheesy moments in Mario are actually amazing and surprising with new gameplay twists ect. If Expendables didn't have the cheesy moments it wouldn't have anything at all.


Sorry about that!!  I am new to the site as a poster although I've been following the site for a long long time.



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TruckOSaurus said:

The links you've provided tell me you've got a bad case of nostalgia. The original Super Mario Bros.'s color palette was mainly brown because of the limitation of the hardware. In fact, most of Mario's features like his cap, his overalls and his mustache were there because they provided an easy way to differentiate between body parts with the few pixels and colors they had available for the character. As consoles got graphically stronger, Nintendo added details but still keeping in mind the original design and if you look at the picture below the evolution is pretty cohesive.

Nah, for SMB 1 brown was a choice, since blue was available, as seen by the Mario Bros sprites:

 

 

As for the freedom offered by stronger consoles, I don't see the N64 version emasculating Mario like the newer incarnations does.

Even, I'm not sure how strong this argument is, but Nintendo had the opportunity to really add lots of color to SMB in All-Stars, and you'd think they would, but Nintendo kept it tame.

   

In contrast Super Mario 3 with more color:

Nice colors though. Compare that to:

Just to give you an idea.

 

Regarding voice acting, I tried to find some sound clips for Mario 64 and compare it to Galaxy. It's my understanding Mario is even more high-pitched than he once was. I was unable to find proof, but here are some clips for your interest:

 

  

 

This explains alot of what happened, and it only got worse:

 

I know I can do better to explain this, but that's as far as I've gotten today and it took me time to develop this post.



cunger said:


Sorry about that!!  I am new to the site as a poster although I've been following the site for a long long time.

No worries my good sir, it made for a good laugh. Plus, it was an enjoyable read... so keep up the good posting. ^_^



:] Thanks for posting Cunger, and everybody else, this is a topic I am kind of passionate about.

Smeags, I know you're artistically inclined, what are your thoughts on this and, even if you may think I'm not saying things that are true, are there things you've noticed that go in hand with the things I'm trying to bring out?

I'm very interested.



Soriku said:

Play Paper Mario: The Thousand Year Door if you haven't. Definitely not kiddy and it has the best Mario story.

Actually, I felt some of the things and characters were really childish... but that was what made the story so entertaining and charming. It was some sort of mix of kiddie and mature that blended in something splendid.



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happydolphin said:

 

 

 

This explains alot of what happened, and it only got worse:

 

I know I can do better to explain this, but that's as far as I've gotten today and it took me time to develop this post.

What happened there? And I don't get how his voice got "worse"?



morenoingrato said:

The Fifa, Gran Turismo and Madden games don't have any story at all, why would sport games need a story?

Because Mario was never about depth in the first place, and I did give you big example of depth in the RPG series, I think you are mistaking depth with tragedy.

Mario isn't intended to have a great story, it's a save the princess game, and the actual focus is the platforming.

You want a random story example, okay.

In Mario Galaxy, many Toads were left homeless from the Mushroom Kingdom attacks, many probably perished in the fire and destruction. The Lumas where about to freeze to death, many probably did.

Rosalina is condemned to eternal loneliness in space, without the hope to ever reunite with her loved ones, they are probably dead by then.

The people and servants in the castle are nowhere to be seen at the end, I guess they were slaughtered by Bowser.

@needing a story. Read Sal's post, page 1.

For the rest, Mario is on a quest, it's important that the players feel that, and his quest is not easy. If all we see and hear is hoo-hoo, it is so hard to relate to the quest, and have that feeling of long-lived adventure. This is especially true for the 3D incarnations.

@Story and understory of Galaxy. Yes, it's a true point and I don't disagree. I'm not disagreeing with the "strenghts" of Mario, I'm trying to highlight its weaknesses because I believe that Mario can be even better than the amazing series it already is.



NintendoPie said:

What happened there? And I don't get how his voice got "worse"?

Did you listen to the other two clips? It's hard to tell what is Galaxy and what is prior, though I searched long and hard to find them, to no avail. If anyone finds the sound clips, do post them.

For now we don't have evidence, but it's my undertanding that Mario became more high-pitched and kiddy as it went along, to satisfy the need to not "scare" children, as he talks about in his interview "I'm going to be talking to children, I wouldn't want to have a stuffy voice" (paraphrased).



happydolphin said:

The reality that it's hard to put into words proves a few things:

1) We don't talk about it enough, those of us interested in this kind of thing, within the gamer community.

2) I lack background in the study of art to really express my thoughts.

3) I should replay all of these games again to better judge.

@Le petit prince. Yes, I'm familiar with that, and yeah I see the resemblance with SMG though I"ve never read it completely. Thing is though, LPP doesn't have any music, and that's an important element in the topic. Graphical detail is another, but maybe Nintendo needs the WiiU to impress and put more detail in the already gorgeous 3D Mario. 2D Mario is looking promising with NSMBU, but still it looks like the direction is still lacking (though more data is needed).


On your three points: maybe. But I think the decision if something seems kiddy to you or not is more subjective.

And you miss my point on the petite prince: it has no soundtrack, but graphics. But the point I made was about surface and content and about personal opinion. On the surface the prince has cute images and simple writing style seemingly targeted at children. Actually the author makes some fuss about targeting at children in his dedication. But under that surface the prince contains deep themes. So I think it is very strongly a personal opinion, if you think the prince is for children or adults (or everyone). That can be point of long discussions, as people may disagree from their personal point of view.

All you describe as childish about Mario are such surface things. For the little prince that were writing style and the lovely images the author painted. For Mario it's music, graphics and the lack of proper story. Yeah, I understand why this thread is so long, because Mario contains indications in either direction, so everyone can maintain an own personal opinionion about the childishness of the game.



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happydolphin said:
NintendoPie said:

What happened there? And I don't get how his voice got "worse"?

Did you listen to the other two clips? It's hard to tell what is Galaxy and what is prior, though I searched long and hard to find them, to no avail. If anyone finds the sound clips, do post them.

For now we don't have evidence, but it's my undertanding that Mario became more high-pitched and kiddy as it went along, to satisfy the need to not "scare" children, as he talks about in his interview "I'm going to be talking to children, I wouldn't want to have a stuffy voice" (paraphrased).

And I wouldn't want him to have a stuffy voice either.

What I've gathered (between your music and voice-acting acting issues with Mario) is that you want it to be darker. Is that correct? Because that's what I'm seeing from the examples.