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Forums - Nintendo - Wii U Can Do “1080p Without Breaking A Sweat”

I love how the video from Archbrix totally calls out the ridiculous journalism of the Batman WiiU to PS3 bullshots. Kudos.



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I want 4k!

Nintendo why U lazy?



    R.I.P Mr Iwata :'(

I had no idea Nintendo went all out and implemented sweating feature.



All Nintendo first party titles will run at 720p in 30fps and 60fps, depending on the game.

No AAA 3rd party titles will run NATIVE 1080p, but will DISPLAY at 1080p. Expect their native resolutions to be slightly higher than PS360 versions, so most likely less sub-720p upscaled. People are taking a NIntendo rep's words out of context from Batman: AC running at 1080p, but not native. Expect solid native 720p gaming from Wii U, nothing more (unless it's a small downloadable title or 2D game).

Keep your expectations in check, and realize why Iwata's been banging on the "specs don't matter" drum for so long. If Nintendo was releasing a system capable of rendering AAA games at native 1080p, the cost would be way higher than consumers would be willing to pay. Affordable innovation over graphics is their undying mantra.



TheShape31 said:

All Nintendo first party titles will run at 720p in 30fps and 60fps, depending on the game.

No AAA 3rd party titles will run NATIVE 1080p, but will DISPLAY at 1080p. Expect their native resolutions to be slightly higher than PS360 versions, so most likely less sub-720p upscaled. People are taking a NIntendo rep's words out of context from Batman: AC running at 1080p, but not native. Expect solid native 720p gaming from Wii U, nothing more (unless it's a small downloadable title or 2D game).

Keep your expectations in check, and realize why Iwata's been banging on the "specs don't matter" drum for so long. If Nintendo was releasing a system capable of rendering AAA games at native 1080p, the cost would be way higher than consumers would be willing to pay. Affordable innovation over graphics is their undying mantra.


The Radeon HD 4850 was able to render multiple games that were released for the HD consoles at above 1080p@60fps ... The technology required to hit this mark is old, low cost, with low energy consumption; and there is little reason to doubt the Wii U will be able to do this.

Now, I have significant doubts that most games designed for next generation consoles will render above 720p@30fps; but that is because I expect developers to target the Wii U as "minimum requirements" and focus on getting a steady 720p@30fps out of the system while more powerful hardware might get modestly enhanced visuals rendered at a higher resolution at a faster frame rate.



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lilbroex said:

Took me all of 2 seconds to pull this up in google.

http://www.gamingvlog.net/2012/06/09/nintendo-explains-why-some-wii-u-launch-titles-will-be-720p/

And I am done. You can beg and pick at it to your hearts content. I'm tired of this.


"Assassin’s Creed 3 run on the Wii U in 1080p at 60fps while the PS3 and 360 versions will run at 60 fps in 720p."

umm the PS360 version is 30fps like every other game in the series, doesn't exactly give a lot of confidence in their reliability.



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HappySqurriel said:
BlkPaladin said:
archbrix said:

Everyone, check out this video.  Bottom line:  Batman and Assassin's Creed 3 in native 1080p on WiiU is confirmed.  AC3 at 60fps... maybe, maybe not (and this rumor may have extended to Batman as well).  So even if the 60fps ends up being false, nobody here is entirely wrong:

The guy may know something about hardware. But he made me facepalm about how he trivalized porting the porting between 360/WiiU. He may not of meant it but there would be somechanges nessary to make it run on the WiiU since you need to change between DirectX and OpenGL but since the engine being used in both is UE3 all that will need is an engine change out. But that is my beef with the video but that is getting into more of the programming side of things.


Being that both games run on the Unreal 3 engine, which runs on XBox 360, PS3, PC, Linux and Mac OS, and that it is rendering through OpenGL on many of these platforms (PS3, Linux and Mac OS at least), I suspect porting the games is probably far less difficult than you think ...

Never said it was difficult. Just an engine swap (UE3 optimized for the 360 to UE3 optimized for the the Wii U) and come scripting changes and opmizations. That is the "easy" port. More in-depth ports include resource tweeks to make it look better and optizing the engine itself to accomdate the scritping to make it run better on the machine. But the guy was saying they could just put the 360 code and a Wii U disc which is a gross oversimplification.



Still no 4D.

Edit:

menx64 said:
I am hoping for some hd remakes in 1080p, Wind waker I am looking at you!

It should come with at least 3 more dungeons. And by dungeons I mean Earth/Wind Temple and not Forsaken Fortress...



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HappySqurriel said:
wfz said:
pezus said:

Does this mean Nintendo are lazier than 3rd parties or what? Why don't they display in 1080P?


They:

1) Don't feel the extra cost is worth the display resolution when they assume most consumers won't notice or care

2) Had to rush their release titles and decided to skimp in resolution

3) Something else I haven't thought of

 

Either way it show's Nintendo's dedication to the needs of the hardcore gamers made a console they don't yet feel like fully utilizing themselves.

It is also entirely possible that Nintendo's tools are not as mature as many third party developers because they didn't develop for the HD Twins in the previous generation, and developing features in these tools took a priority over optimization due to time constraints associated with releasing games for launch.

And wasn't there a quote from GameTrailers, saying that Nintendo developed Wii games at 720p and downgraded them to 480p for release. So I believe Nintendo just upgraded their previously developed Wii versions of Pikmin 3 and NSMB a bit for the console's launch.

Is NSMBU also going to be rendered at 720p?



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Okay. There have too many news for the Wii U that ranges between excellent to not-so-great to promising to ridiculous.
I was seriously considering purchasing it close to launch. I will now wait several months upon its release.