| TheShape31 said: All Nintendo first party titles will run at 720p in 30fps and 60fps, depending on the game. No AAA 3rd party titles will run NATIVE 1080p, but will DISPLAY at 1080p. Expect their native resolutions to be slightly higher than PS360 versions, so most likely less sub-720p upscaled. People are taking a NIntendo rep's words out of context from Batman: AC running at 1080p, but not native. Expect solid native 720p gaming from Wii U, nothing more (unless it's a small downloadable title or 2D game). Keep your expectations in check, and realize why Iwata's been banging on the "specs don't matter" drum for so long. If Nintendo was releasing a system capable of rendering AAA games at native 1080p, the cost would be way higher than consumers would be willing to pay. Affordable innovation over graphics is their undying mantra. |
The Radeon HD 4850 was able to render multiple games that were released for the HD consoles at above 1080p@60fps ... The technology required to hit this mark is old, low cost, with low energy consumption; and there is little reason to doubt the Wii U will be able to do this.


Now, I have significant doubts that most games designed for next generation consoles will render above 720p@30fps; but that is because I expect developers to target the Wii U as "minimum requirements" and focus on getting a steady 720p@30fps out of the system while more powerful hardware might get modestly enhanced visuals rendered at a higher resolution at a faster frame rate.







