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Forums - PC - DX11 real-time ray-tracing

that's probably going to be a girl's best Video game.



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zarx said:
Navane said:
Wow, that really is amazing looking. It's great that ray-tracing is able to be achieved liked this on a small scale, but I doubt they'd be able to do something like this on a large scale with AI, physics, and what have you. I think that feasible ray-tracing is still somewhat out there to be used in a realistic setting without impacting perform too much.


Well the tech demo does seem to have physics lol, but yea a full game with real-time ray-tracing is probably a ~5 years away at this point. The fully realtime global illumination in UE4 will be a nice stepping stone/stopgap while we wait. 


Yeah ... 5ish years away seems about right ...

With the number of objects in a scene kept relatively small, and with the scene partitioned in such a way that you can reduce the number of object-ray intersection tests, ray-tracing can be done in real-time with very impressive results. In theory we probably could build hardware today that could produce populated environments that we expect from modern games while using real-time ray-tracing, but I would expect that to take a multi-processor graphical workstation with multiple high end graphics cards; and in 5 to 8 years that kind of processing power will be readily available in consumer level PCs and video game consoles.



5870 is my gpu^^



JEMC said:
Very nice video.

And he did that with an HD 5780? I wonder what could be done with an HD7970.

no with a 5870



John Carmack predicted that next gen we will see one or two 'experimental' games which utilize raytracing to some degree, but no full offerings until the gen after that.

Also, I came.



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crissindahouse said:
JEMC said:
Very nice video.

And he did that with an HD 5780? I wonder what could be done with an HD7970.

no with a 5870

Woops!



Please excuse my bad English.

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coresnake said:
John Carmack predicted that next gen we will see one or two 'experimental' games which utilize raytracing to some degree, but no full offerings until the gen after that.

Also, I came.

I wonder if there will be games that use that infamous "unlimited detail" engine, if it turns out to be useable for games.



Damn, video went private... wonder what happened???



Lafiel said:

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it


Video games do use raytracing though.



Mad55 said:
Lafiel said:

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it


Video games do use raytracing though.


Name ONE.