that's probably going to be a girl's best Video game.
zarx said:
|
Yeah ... 5ish years away seems about right ...
With the number of objects in a scene kept relatively small, and with the scene partitioned in such a way that you can reduce the number of object-ray intersection tests, ray-tracing can be done in real-time with very impressive results. In theory we probably could build hardware today that could produce populated environments that we expect from modern games while using real-time ray-tracing, but I would expect that to take a multi-processor graphical workstation with multiple high end graphics cards; and in 5 to 8 years that kind of processing power will be readily available in consumer level PCs and video game consoles.
| JEMC said: Very nice video. And he did that with an HD 5780? I wonder what could be done with an HD7970. |
no with a 5870
John Carmack predicted that next gen we will see one or two 'experimental' games which utilize raytracing to some degree, but no full offerings until the gen after that.
Also, I came.
crissindahouse said:
no with a 5870 |
Woops!
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
| coresnake said: John Carmack predicted that next gen we will see one or two 'experimental' games which utilize raytracing to some degree, but no full offerings until the gen after that. Also, I came. |
I wonder if there will be games that use that infamous "unlimited detail" engine, if it turns out to be useable for games.
| Lafiel said: really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos) |
Video games do use raytracing though.
Mad55 said:
|
Name ONE.
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