By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - DX11 real-time ray-tracing

coresnake said:
Mad55 said:
Lafiel said:

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it


Video games do use raytracing though.


Name ONE.

What makes you think they cant? im making a game in unity 3d and i can utilize raytracing in 3ds max as well though im not to sure of the difference between realtime and not in terms of raytracing. Though most of time raytracing is to slow t use while rendering. raytracing can be sued for a lot of things to me so maybe i dont know what yall are talkign about specifically. 



Around the Network

You said 'videogames DO use raytracing' not 'videogames CAN use raytracing', no changing your argument now sonny jim!!



coresnake said:
You said 'videogames DO use raytracing' not 'videogames CAN use raytracing', no changing your argument now sonny jim!!


Oh well it's not a big deal to me lol. I could Make an executable for my game and it would have a raytrace feature in it technically, but I wouldnt do that in its current state. 



"Herp derp I could make Halo 6 raytraced with 8xAA all running at 120fps on a Radeon HD 5600 if I wanted, I just don't have time right now"



coresnake said:
"Herp derp I could make Halo 6 raytraced with 8xAA all running at 120fps on a Radeon HD 5600 if I wanted, I just don't have time right now"


Lol aight Cool.



Around the Network

"This video is private. Sorry about that"

:l



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

It was made by icelaglace (the guy who did iceenhancer for GTAIV), I contacted him asking what happened.



Looks great. If it wasn't for all the over use of depth of field blur it would look photorealistic.

Isn't the NextBox supposed to use DX11? If so I can't wait to see games optimized for it.



Mad55 said:
coresnake said:
Mad55 said:
Lafiel said:

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it


Video games do use raytracing though.


Name ONE.

What makes you think they cant? im making a game in unity 3d and i can utilize raytracing in 3ds max as well though im not to sure of the difference between realtime and not in terms of raytracing. Though most of time raytracing is to slow t use while rendering. raytracing can be sued for a lot of things to me so maybe i dont know what yall are talkign about specifically. 

I don't doubt there is a feature in the engine to enable it, but because the current hardware is too weak there is no commercial game that uses it as a method to make the game appear on the monitor.

The usual method for that is "rasterization", the 3D models are processed through various matrixes to determine how they look on a 2D screen.

On the other hand "raytracing" means every dot (at best every pixel) on the screen shoots a ray of light into the scene and the engine follows it through several reflections/refractions (the more the better the result and the more power needed) to determine the colour of each dot on the screen.

 

A similar method that is used in todays games is "ray casting"- based on perspective and viewing angle rays are casted into the scene, but these aren't "traced" along the path they take after hitting the first object, so their colour information is not accurate. It's just a method to determine what is visible to the player in a scene.



zarx said "Well DX11.1 from what I have read only really adds dev related features like improved debugging and performance profiling tools as well as hooks for Windows 8's metro UI, tablet support, better multi GPU support and stuff like that. As for DX12 well considering how major DX revisions are tied to OS launches and how slow and rocky DX11 addoption has been despite it's great featureset I think that will be many years away at this point. "

It looks like with Windows 8 we are only going to have DX 11.1.  Well, that is what was in Beta.  If they follow their X360 example, they will release a well developed DX (9c) for the next console.  DX 11.1 seems like a good fit.  Because we are likely to be stuck with the console for a while, I want the biggest step forward.

But I'm always excited for the future!  This gen graphics are so good, that some tweaking and finessing will make next gen so unbelievably amazing.  But unfortunately, little steps of finessing take a tremendous amount of computing power.  Intel’s Haswell will replace Ivory Bridge but not for a while yet.

If you get any other videos, please post! 



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

Top 50 'most fun' game list coming soon!

 

Tell me a funny joke!