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Forums - PC - DX11 real-time ray-tracing

Lafiel said:
Mad55 said:
coresnake said:
Mad55 said:
Lafiel said:

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it


Video games do use raytracing though.


Name ONE.

What makes you think they cant? im making a game in unity 3d and i can utilize raytracing in 3ds max as well though im not to sure of the difference between realtime and not in terms of raytracing. Though most of time raytracing is to slow t use while rendering. raytracing can be sued for a lot of things to me so maybe i dont know what yall are talkign about specifically. 

I don't doubt there is a feature in the engine to enable it, but because the current hardware is too weak there is no commercial game that uses it as a method to make the game appear on the monitor.

The usual method for that is "rasterization", the 3D models are processed through various matrixes to determine how they look on a 2D screen.

On the other hand "raytracing" means every dot (at best every pixel) on the screen shoots a ray of light into the scene and the engine follows it through several reflections/refractions (the more the better the result and the more power needed) to determine the colour of each dot on the screen.

 

A similar method that is used in todays games is "ray casting"- based on perspective and viewing angle rays are casted into the scene, but these aren't "traced" along the path they take after hitting the first object, so their colour information is not accurate. It's just a method to determine what is visible to the player in a scene.

Ohhh okay good explanation Im sure the engine im using can't use it to that degree yet. 



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Yeah. I'm sure every game engine has a 'switch' to enable raytracing, if only devs would flip the switch, all games would instantly be raytraced!


God you are full of shit.



Private video...?



coresnake said:
Yeah. I'm sure every game engine has a 'switch' to enable raytracing, if only devs would flip the switch, all games would instantly be raytraced!


God you are full of shit.

It's not a switch You have to program to utilize it in anyway from what ive seen and experienced. Though in 3ds max its just a option to check in the systems material editor its great for reflections. Also why call me full of shit im not a liar or anything nor did I come off as hostile towards anything you've said if im confused as to what your all talking about specifically tell me?



Mad55 said:
coresnake said:
Yeah. I'm sure every game engine has a 'switch' to enable raytracing, if only devs would flip the switch, all games would instantly be raytraced!


God you are full of shit.

It's not a switch You have to program to utilize it in anyway from what ive seen and experienced. Though in 3ds max its just a option to check in the systems material editor its great for reflections. Also why call me full of shit im not a liar or anything nor did I come off as hostile towards anything you've said if im confused as to what your all talking about specifically tell me?


Don't take this the wrong way, but you should probably avoid talking about stuff you really don't understand ...

Most fully featured modeling packages like 3D Studio Max come with multiple rendering packages, typically one to render images/videos in real-time which generates images while you're modeling and to handle previews and one to handle the high quality output that renders a single frame in multiple seconds/minutes. The real-time rendering is typically done using a raster scan-line algorithm while the high quality renderer is typically an advanced ray-tracer.

I haven't dealt with 3D Studio Max in several years, and I wouldn't be surprised that it now allows simple previews of textures on spheres in real-time using a ray-tracer, but this is substantially different than what is typically associated with real-time raytracing.



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"This video is private.
Sorry about that."



3DS Max is a modelling and RENDERING tool, not a game engine.

That is all.



coresnake said:
3DS Max is a modelling and RENDERING tool, not a game engine.

That is all.

I never said it wasn't it was more like it can be used in unity and i even use it in 3ds max. 



HappySqurriel said:
Mad55 said:
coresnake said:
Yeah. I'm sure every game engine has a 'switch' to enable raytracing, if only devs would flip the switch, all games would instantly be raytraced!


God you are full of shit.

It's not a switch You have to program to utilize it in anyway from what ive seen and experienced. Though in 3ds max its just a option to check in the systems material editor its great for reflections. Also why call me full of shit im not a liar or anything nor did I come off as hostile towards anything you've said if im confused as to what your all talking about specifically tell me?


Don't take this the wrong way, but you should probably avoid talking about stuff you really don't understand ...

Most fully featured modeling packages like 3D Studio Max come with multiple rendering packages, typically one to render images/videos in real-time which generates images while you're modeling and to handle previews and one to handle the high quality output that renders a single frame in multiple seconds/minutes. The real-time rendering is typically done using a raster scan-line algorithm while the high quality renderer is typically an advanced ray-tracer.

I haven't dealt with 3D Studio Max in several years, and I wouldn't be surprised that it now allows simple previews of textures on spheres in real-time using a ray-tracer, but this is substantially different than what is typically associated with real-time raytracing.

I'm a senior game programmer in college and me and a team are working on our senior project and i have to do lot of the modeling even though thats not my thing and if I read about raytracing for lighting and use it based off tutorials and it works good for me I assume i know about it to some degree. I even said a few posts back that i didn't know exactly what everyone was talking in exact detail. Though i'll never not add to a conversation just because i don't know everything about something if i wanna post i will. 



Not sure if this is the same video, since it went private before I saw it - I looked up guy's name on youtube, and I think this might be it:

http://www.youtube.com/watch?v=gbjW57zlVfc

It does seem really nice, I'm really glad that we're approaching the day when we'll have in game rendering like this:

http://www.youtube.com/watch?v=PSGx4bBU9Qc

(for all those that state they don't see need for better graphics in games ;)