HappySqurriel said:
Most fully featured modeling packages like 3D Studio Max come with multiple rendering packages, typically one to render images/videos in real-time which generates images while you're modeling and to handle previews and one to handle the high quality output that renders a single frame in multiple seconds/minutes. The real-time rendering is typically done using a raster scan-line algorithm while the high quality renderer is typically an advanced ray-tracer. I haven't dealt with 3D Studio Max in several years, and I wouldn't be surprised that it now allows simple previews of textures on spheres in real-time using a ray-tracer, but this is substantially different than what is typically associated with real-time raytracing. |
I'm a senior game programmer in college and me and a team are working on our senior project and i have to do lot of the modeling even though thats not my thing and if I read about raytracing for lighting and use it based off tutorials and it works good for me I assume i know about it to some degree. I even said a few posts back that i didn't know exactly what everyone was talking in exact detail. Though i'll never not add to a conversation just because i don't know everything about something if i wanna post i will.








