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Forums - PC - DX11 real-time ray-tracing

YouTube’s member ‘aimedehaire’ (aka icelaglace or Hayssam Keilany) has uploaded an interesting DX11 Tech Demo. According to the GTA IV and Skyrim modder, this is a DX11 Raytracing Tech Demo that is running on an i7 Intel and a Radeon 5870.

http://youtu.be/yRlw-Qw97BE

So shiny....

Pity about the overbearing Depth of Field effect



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Damn videos with only iFrame embedding



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Wow. That looked good



Wow, that is spectacular. I kept reminding myself that is computer generated and virtual. Although, I do agree in the overuse of broken depth of field - especially when it make the broken depth of field resolution jiggle.

It all makes me so much more curious about DirectX 11.1 and DirectX 12.  I'm still hoping the Next Box uses DX 12. It would be riskier to specialize on an unknown DirectX, but imagine how great everything could look.



 

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Wow, that really is amazing looking. It's great that ray-tracing is able to be achieved liked this on a small scale, but I doubt they'd be able to do something like this on a large scale with AI, physics, and what have you. I think that feasible ray-tracing is still somewhat out there to be used in a realistic setting without impacting perform too much.



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Zappykins said:
Wow, that is spectacular. I kept reminding myself that is computer generated and virtual. Although, I do agree in the overuse of broken depth of field - especially when it make the broken depth of field resolution jiggle.

It all makes me so much more curious about DirectX 11.1 and DirectX 12. It would be riskier to specialize on an unknown DirectX, but imagine how great everything could look.


Well DX11.1 from what I have read only really adds dev related features like improved debugging and performance profiling tools as well as hooks for Windows 8's metro UI, tablet support, better multi GPU support and stuff like that. As for DX12 well considering how major DX revisions are tied to OS launches and how slow and rocky DX11 addoption has been despite it's great featureset I think that will be many years away at this point. 



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Navane said:
Wow, that really is amazing looking. It's great that ray-tracing is able to be achieved liked this on a small scale, but I doubt they'd be able to do something like this on a large scale with AI, physics, and what have you. I think that feasible ray-tracing is still somewhat out there to be used in a realistic setting without impacting perform too much.


Well the tech demo does seem to have physics lol, but yea a full game with real-time ray-tracing is probably a ~5 years away at this point. The fully realtime global illumination in UE4 will be a nice stepping stone/stopgap while we wait. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Navane said:
Wow, that really is amazing looking. It's great that ray-tracing is able to be achieved liked this on a small scale, but I doubt they'd be able to do something like this on a large scale with AI, physics, and what have you. I think that feasible ray-tracing is still somewhat out there to be used in a realistic setting without impacting perform too much.


Well the tech demo does seem to have physics lol, but yea a full game with real-time ray-tracing is probably a ~5 years away at this point. The fully realtime global illumination in UE4 will be a nice stepping stone/stopgap while we wait. 

Yeah, I did notice that it has physics. But I guess I was trying to say that everything is fine on a small scale like this, but taken up to a larger scale it probably won't hold up quite so well.

But yeah, maybe we might be surpised at what the PS4 and Xbox720 will be able to achieve. I remember the creator of Gran Tursimo saying that he wants real-time ray-tracing in the PS4, so who knows? Even if we don't get real-time ray-tracing, I remember hearing about a technique that nearly replicates the results of ray-tracing, so in next-gen we might have something at least similar.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

really looks beautiful apart from the shitty DoF effect (good for pictures, not so much for videos)

I've heard that ray-tracing was the future for at least 10 years and in the coming 10 years we might actually see games using it



Very nice video.

And he did that with an HD 5780? I wonder what could be done with an HD7970.



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