zarx said:
Navane said: Wow, that really is amazing looking. It's great that ray-tracing is able to be achieved liked this on a small scale, but I doubt they'd be able to do something like this on a large scale with AI, physics, and what have you. I think that feasible ray-tracing is still somewhat out there to be used in a realistic setting without impacting perform too much. |
Well the tech demo does seem to have physics lol, but yea a full game with real-time ray-tracing is probably a ~5 years away at this point. The fully realtime global illumination in UE4 will be a nice stepping stone/stopgap while we wait.
|
Yeah, I did notice that it has physics. But I guess I was trying to say that everything is fine on a small scale like this, but taken up to a larger scale it probably won't hold up quite so well.
But yeah, maybe we might be surpised at what the PS4 and Xbox720 will be able to achieve. I remember the creator of Gran Tursimo saying that he wants real-time ray-tracing in the PS4, so who knows? Even if we don't get real-time ray-tracing, I remember hearing about a technique that nearly replicates the results of ray-tracing, so in next-gen we might have something at least similar.