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Zappykins said:
Wow, that is spectacular. I kept reminding myself that is computer generated and virtual. Although, I do agree in the overuse of broken depth of field - especially when it make the broken depth of field resolution jiggle.

It all makes me so much more curious about DirectX 11.1 and DirectX 12. It would be riskier to specialize on an unknown DirectX, but imagine how great everything could look.


Well DX11.1 from what I have read only really adds dev related features like improved debugging and performance profiling tools as well as hooks for Windows 8's metro UI, tablet support, better multi GPU support and stuff like that. As for DX12 well considering how major DX revisions are tied to OS launches and how slow and rocky DX11 addoption has been despite it's great featureset I think that will be many years away at this point. 



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