zarx said:
|
Yeah ... 5ish years away seems about right ...
With the number of objects in a scene kept relatively small, and with the scene partitioned in such a way that you can reduce the number of object-ray intersection tests, ray-tracing can be done in real-time with very impressive results. In theory we probably could build hardware today that could produce populated environments that we expect from modern games while using real-time ray-tracing, but I would expect that to take a multi-processor graphical workstation with multiple high end graphics cards; and in 5 to 8 years that kind of processing power will be readily available in consumer level PCs and video game consoles.







