NintendoPie said: My prediction on this thread is that it'll end up like that other thread about Wii U's graphics.... Oh mah gosh. xD |
Heh. I think that may well be the only accurate prediction in this thread :P
NintendoPie said: My prediction on this thread is that it'll end up like that other thread about Wii U's graphics.... Oh mah gosh. xD |
Andrespetmonkey said:
The physics in Crysis and Uncharted 2 blew me away when I first saw them, and were better than anything I'd seen previously. Same goes for HL2. It's probably a mixture of both technical ability and the developers ability, like anything to a point, but I'n not so sure. I have noticed progression with better hardware, though. Definetely. Look at destructible maps or objects in games over the gens and you'll see a huge difference imo. |
Conegamer said:
Heh. I think that may well be the only accurate prediction in this thread :P |
Well that's about all we can really was right now. :/
NintendoPie said:
Well that's about all we can really was right now. :/ |
Indeed. Why not just wait a few months, and actually play the games? O.o
Jay520 said:
Honestly no, I can't explain it, I don't know how it works, I can only observe. Everything seems to act more realistically/interacts with more objects etc. things like that, but this is just describing what I've seen. Here's a good scene showing off the physics: http://www.youtube.com/watch?v=pWi7nG_45BU I'm sure the actual building falling is scripted but all the furniture and stuff inside is what I'm talking about. I understand destructable* environments, but UC2 didn't have destructable environments. (Though it did have destructable objects). Yup, I know, I was talking about Crysis regarding destructible environments. Though now I come to think of it UC3 has 1 or 2 areas that were kindoff destructible. Like in the abandoned desert town/village you could knock quite a few pillars and old crumbling structures down. Lol. Googled it, it's a word, I just spelt it wrong. Destructible* |
Jay520 said: So destructible environments fall under physics? That would make a lot of sense. Thanks. But for something like racing physics, I don't see limited by power tbh. Doesn't a game GT5 have the same physics as GT4? I believe even reviewers mentioned this. Also, I've played Killzone and Halo and I didn't think either had amazing AI. When you had an advantage, the acted defensive. When you have a disadvantage, the acted offensive. Of course this is just the opinion of someone uneducated on this topic. |
at least halo or killzone ai is better than cod's and if they would put less calculating in that they would have more power for something else. and sure, ai could be still much much better, that's what many hope for next gen.
and i remember that someone from polyphony said once about gt4 that the game didn't have damages because the ps2 had too less calculating power. so yes, the missing power was the reason for no damage calculatings. he said they could make it but it wouldn't be good enough because a good damage model needs too much power.
Andrespetmonkey said: snip because I broke the thread |
crissindahouse said:
at least halo or killzone ai is better than cod's and if they would put less calculating in that they would have more power for something else. and sure, ai could be still much much better, that's what many hope for next gen. and i remember that someone from polyphony said once about gt4 that the game didn't have damages because the ps2 had too less calculating power. so yes, the missing power was the reason for no damage calculatings. he said they could make it but it wouldn't be good enough because a good damage model needs too much power. |
This doesn't matter because the next xbox and Ps4 will have an AMD Radeon HD 6990, 16 GB of RAM, 5.6 GHz of clock speed, and will have real time holographic games where you can play your favorite FPS by shooting a holographic model of Hitler.
Nintendo and PC gamer
@ jay
even developers talk often about these things. just imagine a game with 200 foes at the same time. they are all always stupid like hell. now think about all of them acting like halo enemies. yes they are also not super intelligent but the difference is there. so, i hope to see much better ai for halo 5 and i hope to see games with many enemies with ai of games we have nowadays with only a few enemies at the screen.
and the reason why the best games have always the best physics is maybe because they put 3x as much money in the development, have the best tools and whatever. i hope to see the best ai and physics we have nowadays in the not so good games next gen and the best games next gen with much better physics than we have nowadays.
and physics is not only destcrution. it is so much more in a game. light refraction, physics of the character model for more realistic movement and so on. at least i put all these thing sin my definition for physics, other people might see other things as physics if they talk about them in games.