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Jay520 said:
 

So destructible environments fall under physics? That would make a lot of sense. Thanks. But for something like racing physics, I don't see limited by power tbh. Doesn't a game GT5 have the same physics as GT4? I believe even reviewers mentioned this.

Also, I've played Killzone and Halo and I didn't think either had amazing AI. When you had an advantage, the acted defensive. When you have a disadvantage, the acted offensive. Of course this is just the opinion of someone uneducated on this topic.

at least halo or killzone ai is better than cod's and if they would put less calculating in that they would have more power for something else. and sure, ai could be still much much better, that's what many hope for next gen.

and i remember that someone from polyphony said once about gt4 that the game didn't have damages because the ps2 had too less calculating power. so yes, the missing power was the reason for no damage calculatings. he said they could make it but it wouldn't be good enough because a good damage model needs too much power.