By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Jay520 said:
Andrespetmonkey said:

The physics in Crysis and Uncharted 2 blew me away when I first saw them, and were better than anything I'd seen previously. Same goes for HL2. It's probably a mixture of both technical ability and the developers ability, like anything to a point, but I'n not so sure. I have noticed progression with better hardware, though. Definetely. Look at destructible maps or objects in games over the gens and you'll see a huge difference imo.



Since I have also played Uncharted 2, can you explain why Uncharted 2 had great physics so i can get a better understanding of it.

Honestly no, I can't explain it, I don't know how it works, I can only observe. Everything seems to act more realistically/interacts with more objects etc. things like that, but this is just describing what I've seen. Here's a good scene showing off the physics: http://www.youtube.com/watch?v=pWi7nG_45BU I'm sure the actual building falling is scripted but all the furniture and stuff inside is what I'm talking about. 

I understand destructable* environments, but UC2 didn't have destructable environments. (Though it did have destructable objects).

Yup, I know, I was talking about Crysis regarding destructible environments. Though now I come to think of it UC3 has 1 or 2 areas that were kindoff destructible. Like in the abandoned desert town/village you could knock quite a few pillars and old crumbling structures down.

*BTW, did you know 'destructable' wasn't a word? Or at least my phone thinks so. 

Lol. Googled it, it's a word, I just spelt it wrong. Destructible*