zarx said:
lilbroex said:
You sound just like that dude from yesterday with that "looks better". How appealing you find it makes absolutely no difference. What is being done is what is being done. There is nothing extremely complex going on in that scene from Uncharted, its no where near a fluid, its not over a range that is as large, there are not 20 inidivdual characters on the screen at once with there own phsyics and animation, there are not as many texture effects in use, the lighting isn't a detailed and the textures themselves aren't nearly as high res.
The physics you are showing in Uncharted are simplistic. The Wii has used physics on that level believe or not, in elebits which was an unoptimized release game using early GC based dev kits. The game I showed you in the photo.
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I don't think we are talking about the same P-100 because there is nothing that impressive going on in that game. Overlord has hundreds of minions on screen it's not that impressive, hell the Total War games have had thousands of units on screen at the same time since 2004.
P-100 uses basic lighting, basic textures and low pilly models and displays no impressive physics effects, and the minions appear to have blob shadows, it's a simple game. I have no idea where you are seeing anything special in it at all frankly.
Which doesn't look a whole lot better than Lego Star Wars The Clone Wars with it's RTS sections outside of better ground textures and a more colourful artstyle
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There are two words taht show that you don't know what you are talking about again(looks better). This bluff may have worked with a person who doesn't know what they are talking about but not I.
First off, most effect differences can't be demonstrated by stills. It has to be in motion.
Second, that screen shot you posted is on the same level of Battlion Wars 2 on the Wii and Little King Story, not P-100. Possibly even less than those two. They are all the exact same simplistic modal remapped with the same undetailed texture set. The shadows are one shade. You could do that on the Dreamcast (see 100 Swords)
There are many shades of light and shadow in P-100. All of the character are diverse with a large array of interchangeble euqipment for each individual unit with a diverse array of actions and animations over a large scale. The individual modals are not as detailed either. There are nowhere near as many resource intensive effects going on if any in that game with white soldiers and simple bubble barrier. The enviroment itself is not as detailed as in P-100 nor as diverse. The texture quality is not as high either. They look kind of washed out and grainy.
That game is no more detailed than a standard RTS from 5 years ago. That is miles away from what P-100 is displaying.
With that I am done. You keep ignoring every point I show you jumping to something other area and then failing for the exact same reasons as before. You, just like the guy from before, have no idea how to read graphical facts. All you seem concerned about is what looks prettiest to you.