zarx said:
I never said it looks anything special I said it looked as good as P-100 exept for ground textures not sure why you had to also say the textures looked like crap as if that was some great obsovation. Tho I have to say in terms of lighting Clone Wars blows P-100 away. I have seen P-100 in motion and frankly I see nothing special, and you have yet to actually show anything to back up your claims. Because I see nothing technically impressive from the game, tho it does look great aesthetically. You claim it has better texture effects than the best of the PS3 yet all I see are some colorful textures with no great detail, some specular and maybe a bit of bump mapping all things that devs were doing on the Xbox 1. |
"in terms of lighting Clone Wars blows P-100 away." No, no it does not. Not even close. Once again. The lights and shadows in Clone wars are "all" 1 shade. There are multiple shades in P-100. That alone sput its miles ahead of clone wars.
I've shown you plenty and you have ignored every bit of it. I'm not going to show a single other thing. There is still plenty amongst all of the demonstractions you chose to skp over. If you see no details then you are not looking. You can see the polygon detail on the building and the shading on each windows over large distance. The round enemies, lush enivornment. Not a single washed out texture in sight.
I didn't see much bump mapping used in P-100 at all. Most of it looks more like normal mapping and a little displacement mapping which are more resource intensive and accurate. That is defnitely bump mapping in clone wars because its easy to see how flat and unfeatured it is.








