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kanageddaamen said:

 

Meh, looks like your standard box-box collision detection and response with particle embellishments.  This type of stuff has been done for like 15 years, at least.  Really good modern physics involves things like fluid dynamics, randomly destructible objects with accurate collision detection on the newly defined meshes,  accurate deformations based on physical properties,  realistic wave interactions, etc.  I would suggest a better example to make your point then a bunch of boxes flying around…

 


I didn't say it had amazing physics I was saying they were just as good if not better than anything I have seen from the Wii U. Which he claims has displayed physics beyond that of anything on current consoles. If I wanted to show amazing physics I would have brought out some of the PhysX demoes or something or maybe The Force Unleashed with it's 3 physics engines working together. 



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