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Forums - PC - So is Diablo 3 good or bad then?

 

How would you score it?

10/10. It's perfect 11 5.05%
 
9+. It's a great game, with some flaws. 50 22.94%
 
8+. It's good, but there are many bugs. 32 14.68%
 
7+. Not bad, but it could be so much better. 39 17.89%
 
6+. There're a lot of th... 20 9.17%
 
5+. Lots of things in the game are stupid. 28 12.84%
 
4+. It's simply a bad game. 4 1.83%
 
3+. I can't play for more than an hour. 3 1.38%
 
2+. I'd rather play Diablo 1. 8 3.67%
 
1+. RAGEQUIT 23 10.55%
 
Total:218

well apart from all the hardcore players and their issues...the game is just lacking in general.

It does so many things wrong what diablo 2 did so wonderfully right. These points i raise as a casual player...I dont know what will happen if i put in 100 hours or 200 hours etc. But really that isnt the norm.

1. Theres something really off about the difficulty. Diablo was always relatively easy on normal difficulty but this is ridiculous. The boss fights are a joke. I know it gets harder but who gives a fuck, i already wasted 15 hours of my life in the pointless first playthrough. Whose to say i even want to play through again??

2. The atmosphere, graphics whatever. Initially i didnt have a problem with it...but the graphic style and the colours etc. is just a massive departure from what diablo 2 was and does not create that same feeling and atmosphere that D2 managed to do.

3. The always online requirement. THIS IS A MAJOR FUCK UP. Latency in a single player game what the fuck were they thinking?? The crap thing is people still bought the game....which means they wont really give a fuck.

4. drops and loot are not gratifying...like not at all. This is another major fuck up as loot, addictiveness and a sense of progression is what really drives these games. diablo 3 lacks it. Really awesome gear can simply be bought from the auction house, relatively cheap(Which also breaks the game on normal levels since you can one hit everything except bosses which might require two hits ;) )

5. The story was pretty crappy as well.

All in all this was a major mess up for me personally. I gave it a 6/10 in the poll although realistically and without bias the game is probably worth more i just don't see it.

I was never a really great diablo 2 player and i just about managed to finish it once, but my god i played through it a million times with so many characters and so many different builds...how it now that i find myself struggling to get through my very first play through of D3???And by struggling i don't mean on difficulty obviously.

I wonder if Blizzard actually knows how much they messed up? I really hope they do...and then maybe we can get a true successor to D2. Although i wont hold my breath for that.

They should have just made a Diablo 2 HD or something -_-



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Shinobi-san said:
well apart from all the hardcore players and their issues...the game is just lacking in general.

It does so many things wrong what diablo 2 did so wonderfully right. These points i raise as a casual player...I dont know what will happen if i put in 100 hours or 200 hours etc. But really that isnt the norm.

1. Theres something really off about the difficulty. Diablo was always relatively easy on normal difficulty but this is ridiculous. The boss fights are a joke. I know it gets harder but who gives a fuck, i already wasted 15 hours of my life in the pointless first playthrough. Whose to say i even want to play through again??

2. The atmosphere, graphics whatever. Initially i didnt have a problem with it...but the graphic style and the colours etc. is just a massive departure from what diablo 2 was and does not create that same feeling and atmosphere that D2 managed to do.

3. The always online requirement. THIS IS A MAJOR FUCK UP. Latency in a single player game what the fuck were they thinking?? The crap thing is people still bought the game....which means they wont really give a fuck.

4. drops and loot are not gratifying...like not at all. This is another major fuck up as loot, addictiveness and a sense of progression is what really drives these games. diablo 3 lacks it. Really awesome gear can simply be bought from the auction house, relatively cheap(Which also breaks the game on normal levels since you can one hit everything except bosses which might require two hits ;) )

5. The story was pretty crappy as well.

All in all this was a major mess up for me personally. I gave it a 6/10 in the poll although realistically and without bias the game is probably worth more i just don't see it.

I was never a really great diablo 2 player and i just about managed to finish it once, but my god i played through it a million times with so many characters and so many different builds...how it now that i find myself struggling to get through my very first play through of D3???And by struggling i don't mean on difficulty obviously.

I wonder if Blizzard actually knows how much they messed up? I really hope they do...and then maybe we can get a true successor to D2. Although i wont hold my breath for that.

They should have just made a Diablo 2 HD or something -_-

You sir are in the minority, seeing how it's sold millions and still selling. I've been playing since D1 and love the game and all my cronies from my D2 days do too. And I may get 1 lag spike every hour and have NEVER been killed because of it, normally it's a rock solid 60 - 80 ms for me.



 WII Code: 1732 3363 1704 6441

lestatdark said:

+ Inferno is tough, and toughness is what I wanted. The fact that it's taking me forever to beat the game is a great and rare achievement. Too often, games come and go too easily without any real challenge to look forward to. Some people claim that it isn't hard, it's just cheap. I disagree. These people die to enemies that have arcane enchant, desecrator, or frozen because they simply don't run when they have to. It's all about gear + skill + strategy. I believe that if you become good enough, you can overcome the difficulty. I like the fact that the game has a difficulty setting that "seems" impossible, but little by little, I feel I'm getting progress.

This is so wrong on so many levels. Inferno isn't hard at all, because for something to be hard, it requires a certain amount of skill to overcome. Inferno is nothing about skill but all about a massive gear check. 

There's simply no defense when it comes to Inferno, because Blizzard themselves (Jay Wilson, Bashiok and many others) have affirmed that they didn't test the mode extensively, only that they played it to feel how comfortable it was, then they doubled the difficulty and shipped it like that. Funny thing is, even with the un-tweaked Inferno, no one in Blizzard's QA managed to beat Inferno. 

There's a truckload of reasons as to why Inferno is really cheap, here's some of them:

- The baseline damage for enemy attacks is completely out of proportions. While enemies in Act I have a 10K - 50K base damage (with Butcher being the highest damaging enemy, by far, on Act I), from them onwards it becomes a shit fest. Act III has damage varying from 30K - 110K, Act III has damage from 50K - 140K and I shudder to think how much baseline damage Act IV enemies have. 

- The previous point means that Melee builds have to focus exclusively on damage mitigation and self heal to be viable on Inferno, and even then, some elite/champion mob combinations overcome whatever DR and heal you have. Case in point, my barb has 11K armor, 63K HP, 600 resists and 24K DPS (Sword and Board build), I can overcome almost any enemy on Act II with enough patience, but I still suffer a high amount of damage (the Nagas themselves deal 5K damage, 8K if they're elite) which requires a pretty close management of the CDs of damage mitigation skills such as Ignore Pain and Leap (With Iron Hide).

- Which brings me to my next point: There's no build variety. People that are actually managing to complete Inferno with much trial and error, are sticking to the so called cookie cutter builds. DHs go full glass cannon (with Smokescreen and Preparation for kiting) because there's no chance of avoiding one shots on later acts, Wizs are semi glass cannons with a bit more survival because of Force Armor, but still have to rely on Teleport for kiting and survival. Barbs and Monks go for mitigation and self heal build, because unless you have godly Act III/IV ilvl = 63 gear, you can't really survive without DR and WDs rely exclusively on Infinite Bears or CC build. 

- Let's talk about the elite/champion mobs for a little while. I don't mind the whole getting four affixes deal on Inferno, nor them having hidden boosts as well (yes, they do get inherently superior stats to their normal counterparts, like double damage, increased movement speed up to 100%, etc.) but what really is proving how broken Inferno is, it's not only some of the most cheapest affixes but also the cheating AI scripts:

  •     Invulnerable Minions: This is probably Blizzard's biggest contradiction. Jay Wilson was adamant against the immune enemies on Diablo II, because he felt that they broke the very concept of Diablo since no enemy should be unkillable. And what do they do? They create mobs that have 3 - 4 minions (6 - 8 if Horde affix spawns) that have an invulnerability shield, meaning there's no way to damage, snare, stun, dot or aggro kite them. While this can be overcome with some penetration skills (like Nether Tentacles on the DH), for classes that have no skills like that, these mobs are unkillable (WD suffer the most from these).
  •     Fast: This mod shouldn't be a problem, because what it does is to give a mob %50 movement speed. Unfortunately, this mod has a tendency to spawn on mobs that are naturally very fast already, like Spiderlings, Accursed, Soul Rippers, etc. Meaning that not only they're unkitable, it's pretty much impossible to actually run away from them since Fast affix also means an invulnerability to any kind of snare ability. 
  •     Shielding: Not usually a problematic mod in early difficulties, it becomes one the biggest nuisances of Inferno, especially for melee characters. Why you ask? Solely because of Enrage times. While some enemies have pretty long enrage times (+ 5 minutes), there's also a substantial amount of mobs that have short enrage times (>2 minutes) and there's really not much you can do when they spend over 75% of those 2 minutes being completely invulnerable to any kind of damage. This mod is especially ridiculous when paired with enemies that have natural invulnerability animations, such as the Dune Threshers on Act II or the Demonic Tremors on Act III.
  •     Reflect Damage: This didn't use to be a problem for me, even with my high DPS DH, because it was a matter of just kiting and healing accordingly. What really set off my alarm was in an Act III fight against a group of Reflect Damage Demonic Tremor mobs. My gear was 100% repaired, I didn't get hit once nor killed by that mob, and my gear was in the red in some pieces. What I want to say is: Reflect Damage destroys your gear, which is either a pretty massive bug or a pretty shitty design decision. This isn't a problem now, because repair costs are low, but once they up them to 5 - 6x their current price, there's no way I'm ever tackling a RD mob again. It's not going to be worth 30K gold to take them down.
- As for the cheating AI part, this really depends on the affix combination, but the biggest offenders are Vortex + Arcane and Vortex + Jailer + Desecrator mobs. The first is mostly due to the poor design of the initial Arcane sphere, since it has all the Damage Over Time of the full beam, so the AI uses Vortex in the exact moment that they put up an Arcane sphere and they Vortex you right into the sphere meaning that you take over 100K damage per second (my barb went from 63K HP to 0 in less than 2 seconds, even with Ignore Pain). There's not really anything you can do to overcome this, especially on very open areas where there's no background in which you can annul the effects of Vortex.

- I don't mind restart timers, as they're less penalizing than losing entire chunks of XP like on Hell D2, but there's something unique to Inferno mobs that's pisspoor design: Random elite/champion mobs regenerate full health after a few seconds. There doesn't seem to be any rule or specification to this, because random mobs with random affixes can either regen their health in the usual fashion (2% HP/second when out of combat) and some go from near zero health to 100% health in a flash once you die.
  I don't condone Zergrushing enemy mobs to overcome them, but when some mob affixes makes them pretty near unkillable or unkitable and have this random full health regeneration, you're basically standing in Leave Game territory here. 

- Instant attacks with zero animations, especially when they come from off-screen. This is probably one of the worst designs I've ever seen in a videogame since it really has no place in anything that should be about skill. Soul Ripper tongue attacks (that travel faster than the speed of sound), Oppressor charges, Reborn Fallen (from Fallen Shamans) insta attacking you during the rebirth animation, any kind of mob with the Teleport affix, since the attack animation happens during the Teleport animation, etc.

- And last, but not least (at all), comes my biggest nuisance in all of Diablo III (not just Inferno): The stupidest hit mechanic/hit box ever created in this genre. They call it latency check, I call it bullshit check. 
  • There's no way to manually dodge a melee attack once the animation starts, because Blizzard made the enemy melee attacks as 100% hit animation. This means that you can be 10, 20, 30 yards away from an enemy and still die with that extremely short ranged slow melee punch they throw at you. It's frustrating to no end to die from an attack that you vaulted away from when the animation started and when it ended you were on the other side of the screen and still got hit (this still happens with 60 ms latency).
  • The hitbox around the character is the size of a truck. I think the game checks you as a Colossal Gordor enemy, since projectiles connect with you even if their trajectory isn't near you. Probably the biggest offender in this field is the Winged Morlok's fireball on Act III. If you're unlucky enoug that the fireball is even looking at you when it's 10 yards away, you'll get hit by it no matter what (even if you vault away again). 
  • This means that basically, the only way to actually dodge proficiently in this game is to use CC skills or pray that your "Dodge" stat activates, which makes this just another massive gear check.
This is all I've got to say regarding Inferno being Hard. There's nothing hard or skill worthy when it all comes down to a massive gear check. Anyone with godly ilvl = 63 gear will faceroll Inferno, no matter your class, skill build or actual gaming skill. Anyone with shitty ilvl = 60 gear or below will get constantly raped by every enemy, even if your gaming skill is quite substantial. 

I love Diablo III, been playing it for over 200 hours and I can't get enough of it, but please, let's try and be objective when it comes to trully analizing the game for what it is.

 


Signed and agreed. I haven't played it for nearly two weeks simply because the game annoys me to no end. The 1.0.3 patch made everything worse in the absolutely silliest of ways in my opinion.



mitlar37 said:
Shinobi-san said:

You sir are in the minority, seeing how it's sold millions and still selling. I've been playing since D1 and love the game and all my cronies from my D2 days do too. And I may get 1 lag spike every hour and have NEVER been killed because of it, normally it's a rock solid 60 - 80 ms for me.

It's a huge fallacy to counter criticism saying something sold well. If things were that way atheists would never be able to criticize religion for instance, seeing how billions of people follow it. Besides most of those sales still belong to those who preordered the game, and might have changed their mind with all the post-release issues.

That being said I think the game's pretty good, but nothing groundbreaking or something that will be remembered as one of the top games of the 10's. I'm actually on act II and haven't played for a few days because the story isn't compelling and it's simply too much like D2...

...and because my barbarian is nothing without reptlian equipment to replenish her HP. Why did I sell them. Those waspspawns make you bleed thousands of HPs in seconds if you are careless. It seems to have became way worse after the patch. I'm sure there's an unintended issue here.



 

 

 

 

 

AndrewWK said:
Rath said:
AndrewWK said:
it os an overrated just like every other blizzard title


Warcraft II isn't overrated.

Warcraft II is awesome.

 

As for the poll: Haven't played it yet. I don't want to buy a game that requires online for single player, it's an awful precedent.

Yeah sure just pull out some stoneold game from somewhere and claim how great it was. Bäh

Sorry =P can't resist defending my favourite RTS



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I never played the older Diablos, but as a new player coming into this game it was fun. All the classes are fun, going through the story mode is fun, random loot is fun. My main concern is that it may be to short of a game after you get a bunch of 60s.



mitlar37 said:
As far as I know only 1 person beat Diablo on inferno - and he did it with a hardcore barbarian! And I get 1 out of 5 drops as lvl 63 blue items just in act 1 inferno (mostly crap though) with 5 valor(170mf). I have gotten most of my lvl 53 gear(yellow) myself in act 1 inferno.

You mean 63, right?

So there's a huge difference between level 60 and level 63 gear, am I correct?

Are there different level 63 gear too? (blue, yellow, red etc) How much difference is there between the worst lvl 63 gear and the best lvl 63 gear?



I am trying to sell the game to one of my coworkers, with the bn account too (only the one game on it).
The thing is, I have a lvl 53 wizard and I don't seam to have the urge to play anymore. I don't think I got my money's worth (but if I sell it I probably will). Some of the areas are disappointingly small. The story is weak. The epicness is weak.
I voted 7, but i think it's more like a 6.



Mummelmann said:
lestatdark said:

big ass TL;DR post .


Signed and agreed. I haven't played it for nearly two weeks simply because the game annoys me to no end. The 1.0.3 patch made everything worse in the absolutely silliest of ways in my opinion.

Same here. I tried to go back to it a couple of days ago, but they butchered it even further with 1.0.3a, because they stealth buffed the damage of mobs on Act III and IV to a superior level to what was the damage output pre-1.03. With my 1K resist, 11K armor barb, Molten, Fire Chains or Desecrator pools deal almost 10K damage per second, and morlok fireballs deal close to 9K (white mobs)/13K (elite mobs). 

They're really forcing the AH down your throat the more they change the game around. The bosses on Act III and onwards on Inferno are now ridiculous. Siegebreaker with Reflect Damage and 3 minutes enrage timer? You need a constant 44K DPS to tackle him in that time, which is something that will not happen because of the insane amount of damage that you'll be taking with Reflect Damage. That also makes a ton of builds unviable as well. 

@Slimebeast - Most fully decked characters with ilvl 63 gear (with good to great rolls) could finish Inferno pre-1.03. With the recent changes, I doubt that will happen as often.



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mitlar37 said:
Shinobi-san said:
well apart from all the hardcore players and their issues...the game is just lacking in general.

It does so many things wrong what diablo 2 did so wonderfully right. These points i raise as a casual player...I dont know what will happen if i put in 100 hours or 200 hours etc. But really that isnt the norm.

1. Theres something really off about the difficulty. Diablo was always relatively easy on normal difficulty but this is ridiculous. The boss fights are a joke. I know it gets harder but who gives a fuck, i already wasted 15 hours of my life in the pointless first playthrough. Whose to say i even want to play through again??

2. The atmosphere, graphics whatever. Initially i didnt have a problem with it...but the graphic style and the colours etc. is just a massive departure from what diablo 2 was and does not create that same feeling and atmosphere that D2 managed to do.

3. The always online requirement. THIS IS A MAJOR FUCK UP. Latency in a single player game what the fuck were they thinking?? The crap thing is people still bought the game....which means they wont really give a fuck.

4. drops and loot are not gratifying...like not at all. This is another major fuck up as loot, addictiveness and a sense of progression is what really drives these games. diablo 3 lacks it. Really awesome gear can simply be bought from the auction house, relatively cheap(Which also breaks the game on normal levels since you can one hit everything except bosses which might require two hits ;) )

5. The story was pretty crappy as well.

All in all this was a major mess up for me personally. I gave it a 6/10 in the poll although realistically and without bias the game is probably worth more i just don't see it.

I was never a really great diablo 2 player and i just about managed to finish it once, but my god i played through it a million times with so many characters and so many different builds...how it now that i find myself struggling to get through my very first play through of D3???And by struggling i don't mean on difficulty obviously.

I wonder if Blizzard actually knows how much they messed up? I really hope they do...and then maybe we can get a true successor to D2. Although i wont hold my breath for that.

They should have just made a Diablo 2 HD or something -_-

You sir are in the minority, seeing how it's sold millions and still selling. I've been playing since D1 and love the game and all my cronies from my D2 days do too. And I may get 1 lag spike every hour and have NEVER been killed because of it, normally it's a rock solid 60 - 80 ms for me.

No, he has it right. It's a pretty shitty game when asll is said and done. I haven't ehard of anyone liking this game the way D2 was. Also the lag is bad enough for me not to play my hardcore character, unless there's a blue moon.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835