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Mummelmann said:
lestatdark said:

big ass TL;DR post .


Signed and agreed. I haven't played it for nearly two weeks simply because the game annoys me to no end. The 1.0.3 patch made everything worse in the absolutely silliest of ways in my opinion.

Same here. I tried to go back to it a couple of days ago, but they butchered it even further with 1.0.3a, because they stealth buffed the damage of mobs on Act III and IV to a superior level to what was the damage output pre-1.03. With my 1K resist, 11K armor barb, Molten, Fire Chains or Desecrator pools deal almost 10K damage per second, and morlok fireballs deal close to 9K (white mobs)/13K (elite mobs). 

They're really forcing the AH down your throat the more they change the game around. The bosses on Act III and onwards on Inferno are now ridiculous. Siegebreaker with Reflect Damage and 3 minutes enrage timer? You need a constant 44K DPS to tackle him in that time, which is something that will not happen because of the insane amount of damage that you'll be taking with Reflect Damage. That also makes a ton of builds unviable as well. 

@Slimebeast - Most fully decked characters with ilvl 63 gear (with good to great rolls) could finish Inferno pre-1.03. With the recent changes, I doubt that will happen as often.



Current PC Build

CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"