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Forums - Gaming - What was your worst RPG experience? Please no trolling.

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Hahaha, we still have a few good old Oblivion haters.

As for my experience, I won't say JRPGs because they're really not my thing. I have enjoyed most WRPGs I've played. Off the top of my head, The Witcher was probably my worst, although I also feel I never gave that game a proper chance.



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Quest 64... and you can't kill it with fire..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

-unlimited saga: didn't understand a shit of this game
-Elders Scroll Oblivion: Stop playing after 50 hours. Very monotonous and boring.
-Magna Carta: Tears of Blood: bad voice acting even by jrpg standards, huge loading times and the battle system could've been better.



MaxwellGT2000 said:
Final Fantasy XIII, just so many things wrong with this title, then FFX for many of the same reasons.

I've played other BAD RPGs I knew they were bad but my experiences with them were actually not that negative, played, beat, and then forgotten. Guess the best example of this was DBZ Attack of the Sayians, a very basic RPG, even kills off a lot of your party you worked hard on building up, but I liked the battle mechanics and the areas were drawn really well, it just felt like half the RPG it should have been but even then I can remember more things I enjoyed about it... a very low budget DS RPG than FFX or XIII.

I can understand ff XIII BUT final fantasy X.  Final fantasy X is one of the best final fantasy titles out there.



Star Ocean The Last Hope was actually pretty interesting at the beginning. Then I would go through a door and straight into and ambush. Then I would go through another door and straight into another ambush. Then they started talking about the Missing Procedure and I pretty much lost all interest in the story. I'd leave the room to go do laundry or something during the 10-15 minute long cut scenes. I actually forced myself to finish this.

Honorable mention goes to FFXIII, Fallout 3, and Tales of Symphonia 2

My old school choice would be FF2, just because I never had the desire to finish it. Just boring all around.




360 Games Now Playing   360 Games unopened:  Resonance of Fate  Last 360 Game I Beat: Resident Evil 5

DS Games Now Playing: Dragon Quest VI  DS Games unopened Knights in the Nightmare, Etrian Odyssey III, Okamiden, Dragon Quest IX Last DS Game I beat: Radiant Historia

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TEH FFXIII!!!

Honestly, I would say either Oblivion or Final Fantasy VI (the first 6 hours).



WiiBox3 said:

I was fortunate enough to never play this game, though I did play a lot of stinkers on the NES, at least most of them were ones that my friends owned. My brother and I only got about 3-4 games for our NES a year, since we had to buy them ourselves. It took us a long time to save up for them.

As for the amount of people who say FF XIII is their worst RPG experience, that really surprised me. I also did not like FF XIII, the game is visually linier, they could have at least hidden how lineir it was by making the road curve a little. And the story was uninteresting and convoluted, at least up to the point I stopped playing 10 hours in. But the combat system was really good and the art design wasn't bad. So the question I have, is it that you haven't played very many bad RPGs, or was it that this game so undelivered to the hype that was built up that it caused the game to be your worst RPG experience?

I can't speak for anyone else but FFXIII was definitely the worst RPG I've played. I've been playing RPGs since FFVII in '97 and since then it's pretty much become my favourite genre. The only RPGs I don't really play are strategy based JRPGs like Final Fantasy Tactics.

For me, Final Fantasy XIII basically did the bare minimum for an RPG and sugar coated it with a cliched story, masses of artwork and a fast paced battle system. There was just nothing else to it. I've never played such a poorly constructed and designed RPG. All the areas were extremely linear and only towards the end could you revisit any of them.

The storytelling is also terrible in that it relies on only two basic mechnisms for storytelling; cutscenes and linear datalog entries. I can't think of any other RPG which limits the discovery of the world and story so much. Reading a menu based Wikipedia isn't good storytelling for a video game. What's most annoying is that if you read entries in the datalog you find the lore and background are full of potential, yet the storyline and general storytelling doesn't show it.

I wasn't particularly hyped for this game but regardless of the hype and the name, it's all style and no substance.



That i can recall... final fantasy XIII. I actually fell asleep while playing it. Everything was just god awful and boring bar the graphics.



Easily Zenonia for iOS. How those games manage even half-decent reviews is a wonder to me. For supposedly being one of the best RPGs iOS has to offer, it sure is terrible in every conceivable way.

Good thing it was free, because if I'd spent 99¢ on it I would have wanted my money back. Seriously, IGN gave it a 9. A nine. In 2010 they ranked it 20th on their list of the 25 best iPhone games. I wouldn't give it a 4 by their own ratings guide. In fact, their description for a 1/10 sounds about on point: "The more you play it, the harder it gets to continue living." But it did have some potential, so I could be forgiving and give it about a 3.5.

An awful localization that does nothing to help the general bad writing and completely generic and predictable plot (isn't half the point of an RPG telling an engaging story?). Generic 20-bear-asses and kill-this-many-of-those sidequests. Too much grinding. Generic enemies (ripping slimes directly out of DQ to boot). Its equipment and weapon cusomization is decent, but poorly implemented in the later parts of the game (by the second-to-last dungeon, you're picking up random drops you won't be able to use for another 15+ levels, a height that's practically impossible and completely unnecessary to reach. Yes, every item you find in the last dungeon is completely useless). Menu navigation is a clunky nightmare, and somehow gets even worse in later games. There's no sense of balance to the magic abilities you can use.

The game did have a decent sense of humor about it, which was one of its only bright points. One quest has you killing polar bears to collect 10 coke bottles. Gave me a little chuckle when I realized what was happening. Then again, sometimes it tries too hard to be light-hearted, frequently breaking the fourth wall for no particular reason. It gets old after the first dozen times.

Playing Zenonia was just an all-around soul-crushing experience that has left me completely jaded toward iOS games.



WiiBox3 said:
Darc Requiem said:
d21lewis said:
I somehow got my hands on Deadly Towers for the Nes. I tried to like that game but it was just horrible. I didn't really know the difference between good and bad games at the time. This game changed that.

You poor bastard. I know your pain. I was just a kid and I thought the box art was cool.

I was fortunate enough to never play this game, though I did play a lot of stinkers on the NES, at least most of them were ones that my friends owned. My brother and I only got about 3-4 games for our NES a year, since we had to buy them ourselves. It took us a long time to save up for them.

As for the amount of people who say FF XIII is their worst RPG experience, that really surprised me. I also did not like FF XIII, the game is visually linier, they could have at least hidden how lineir it was by making the road curve a little. And the story was uninteresting and convoluted, at least up to the point I stopped playing 10 hours in. But the combat system was really good and the art design wasn't bad. So the question I have, is it that you haven't played very many bad RPGs, or was it that this game so undelivered to the hype that was built up that it caused the game to be your worst RPG experience?

I'm not sure why. I've been playing RPGs since I snagged Dragon Warrior 1 with my Nintendo Power subscription. FFXIII was terrible. You had to like the battle system or the game had no redeeming value. I didn't think the battle system was terrible but it wasn't great either. So that combined with a terrible story, and two of the most awful characters this side of Emil Castagnier, and I got my worst JRPG experience of this generation. The said thing is I didn't have high expectations for the game and it still missed the low bar I set for it by a mile. Somebody steal Chrono's time machine and get us mid 90s Squaresoft....please.