Game Over! said:
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Whats your point on the video card? The video card is dedicated. The ram isnt but developers can still use both pools of ram if needed.
As for weaknesses, the forced shaders is a major issue with the Xenon. There is reasons why the RSX even though its slower can produce better shadows. Its because ATI's unified shader pipeline doesnt have stable drivers to alloweven and balanced transfers of light and dark. Overall yes the Xenon is a stronger video card but only slightly.
Another issue is that the Xenos (CPU) doesnt have enough power in a single core to be dedicated to assist with shading. With the CELL developers have 6 micro-processors to dedicate to different areas so a single SPE to assist with the overlaying of shaders in an environment.
Now to shock most people. The basic concept of a tri-core processer like the Xenos is quite brilliant. I'll commend Microsoft for managing to get the piece of hardware in before any chip designer thought of it. AMD has yet to release their tri-core's which will basically be their quad-core with a disabled core. Sadly core vs SPE, an SPE wins due to raw number crunching power. .
As for why can the 360 not run R&C. The answer is simple. Scale. If you look at the general size of each map they are huge with many secrets through out. Each level probably takes up 800MBs, plus the sound track, and cutscenes, etc. There would be a need for 3 DVD-DLs for a 360 version.