@ MrMaffo:
Hahah on the Lair comments. As time progresses, I will be interested to see if developers can produce the scale of a game like Lair on the PS3 while actually rendering the entire thing (which Lair did not, hence the "sprite problem" if you approached an enemy too quickly) and with an acceptable framerate.
I agree about the maximum potential of the 360 vs. the PS3. IMO, the 360 will top off sooner than the PS3, partially because of its simpler architecture, its age (devs are now well into their second games with the system), and by most reports, its superior developer tools.
The PS3 has its radically different architecture going against it, though in the end, it is probably marginally more powerful than the 360. A lot depends on how effectively developers find the platform to be and whether their budgets can/will take advantage of the power in the Cell (which will need to make up a little ground because of the RSX's disadvantages), whether Sony improves their development tools to be on par with Microsoft's, and most importantly, whether the system starts selling well enough to last long enough for developers to get the experience needed with the Cell architecture to take advantage of the system's potential.
Overall, there are a lot of "ifs" in these statements and unless the PS3 takes off soon, I doubt we'll see any games that will outclass 360 games, excepting a few of Sony's own first party "showcase" titles where budget isn't as much of a concern. Even then, it's hard to say if we'll ever see anything more substantial than what we saw with the PS2/Xbox.

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