a looooooooooooooooooooooooooooooooooooooong but detailed read. I'll post some of the first few paragraphs here
"It's safe to say that last year's Wii U E3 debut left us with more questions than we had answers. It was clear that Nintendo has once again stepped back from the technological arms race that had cost its competitors billions in losses, and was focusing on controller-driven concept games that it felt had a greater chance of mainstream success. However, at the same time, the console was being released seven years after the debut of Xbox 360, so surely it had to reflect the generational leaps in technology we've seen since then? The demos suggested otherwise and, one year later, the evidence suggests that not a great deal has changed.
Of course, as we've demonstrated, tech specs don't really matter so much to Nintendo - a sentiment it is quite happy to put on the record. Its world-class development teams have the uncanny ability to create games that look as good as they play even on less accomplished kit, and the opportunities afforded by any modern processing hardware are immense.
Traditionally, the success of Nintendo's consoles has been entirely proportional to the quality of its own games and even its less successful systems like GameCube have turned a profit. By developing to the strengths of its own hardware, the company's dev teams have an uncanny ability to defy the technological limits of the host architecture. Combined with its unique take on game design, Nintendo games are quite like any other.
However, the reality is that the picture is very much different for third-party publishers - and it is here that the Wii U appears to remain on shaky ground. E3 2012 demonstrated clearly that the current-gen HD era is coming to a close and, to remain relevant to third parties once Durango and Orbis appear, we really needed to see a significant step beyond what was revealed last year. But Nintendo's E3 showing effectively confirms that there is no unambiguous, generational leap in raw processing power here compared to the current HD consoles, and prior claims that the machine hosts twice the power of the Xbox 360 clearly ring hollow."
| - | Ballpark Performance |
|---|---|
| Darksiders 2 | 15-60FPS |
| Mass Effect 3 | Cinematics 30FPS, Gameplay 60FPS |
| Tank Tank Tank | 30FPS |
| Tekken Tag Tournament 2 | Cinematics 30FPS, Gameplay 60FPS |
| Trine 2: Director's Cut | 30FPS |
| Ninja Gaiden 3: Razor's Edge | 30FPS |
| Aliens: Colonial Marines | 30FPS |
| Assassin's Creed 3 | 30FPS |
| Rayman Legends | 30FPS |
lots more video and non video comparisons of the games shown too.
Here's the link
http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

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