So Vita gets a 3d castlevania
And 3ds gets a 2d castlevania... by mercury soft
Fantastic
Time for hype
So Vita gets a 3d castlevania
And 3ds gets a 2d castlevania... by mercury soft
Fantastic
Time for hype
| leatherhat said: So Vita gets a 3d castlevania And 3ds gets a 2d castlevania... by mercury soft Fantastic |
wait. WTF?? Where did you hear this from?? Do you have a link???
badgenome said:
There's a reason they kept making them. There's also a reason why Konami locked Igarashi in a closet after OOE, and now that I think about it, it was clearly the right decision. I hope they never let him touch Castlevania again and force him to keep making Kinect games instead until he commits public sudoku. |
They locked him up after Castlevania: Judgement, not OOE. OOE actually had decent sales I believe, I mean, I would look it up but its not like I have access to an easy to use video game sales database or anything.
Symphony of the Night is one of my favorite games - but everything else (especially the Sorrow games) seemed like such a lame attempt to recapture the "magic" of that game. Even the character designs seemed a little too similiar to SotN, and he kept using THE SAME sprites from 16-bit games! I actually think the best portable Metroidvania is Circle of the Moon - you know, the one not made by IGA. It actually felt a little bit like its own game, and had a very Belmont-esque protagonist. I still played and enjoyed all the others, but each one seemed less special then the last.
Here's another thing, while I'm ranting, I remember before Symphony of the Night came out how excited I was for it. Read the Game Pro preview over and over - my two favorite Super Nintendo games were Castlevania IV and Super Metroid, and this game seemed to be taking one and skinning the other over it. The thing is though - this was a SPIN OFF OF THE MAIN LINE CASTLEVANIA GAMES! It wasn't an aciton platformer, it didn't star a Belmont, and it wasn't about one of Dracula's 100 year resurrections. Yet, this spin off game has some how become the only thing people will accept as Castlevania.
I'll say this, the series got convoluted and super bloated and really did need a reboot. Lords of Shadow would have been an amazing Castlevania game except for the heavy fantasy elements in the first third of the game. And the lack of sub-weapons. And the fact you don't fight Dracula. And the lack of classic Casltevania music. And the fact that it lacked almost all of the iconic Castlevania enemies. And the lack of hearts and heart giving candles. Some more platforming wouldn't have hurt either. But, you know, besides that.
oniyide said:
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Its lord of shadows 2
Time for hype
leatherhat said:
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Link!! for the love of god, a link. (im not doubting that they are doing a LoS sequel, even though it did meh sales wise, im just not believing it will be on Vita part)
Spazzy_D said:
They locked him up after Castlevania: Judgement, not OOE. OOE actually had decent sales I believe, I mean, I would look it up but its not like I have access to an easy to use video game sales database or anything. Symphony of the Night is one of my favorite games - but everything else (especially the Sorrow games) seemed like such a lame attempt to recapture the "magic" of that game. Even the character designs seemed a little too similiar to SotN, and he kept using THE SAME sprites from 16-bit games! I actually think the best portable Metroidvania is Circle of the Moon - you know, the one not made by IGA. It actually felt a little bit like its own game, and had a very Belmont-esque protagonist. I still played and enjoyed all the others, but each one seemed less special then the last. Here's another thing, while I'm ranting, I remember before Symphony of the Night came out how excited I was for it. Read the Game Pro preview over and over - my two favorite Super Nintendo games were Castlevania IV and Super Metroid, and this game seemed to be taking one and skinning the other over it. The thing is though - this was a SPIN OFF OF THE MAIN LINE CASTLEVANIA GAMES! It wasn't an aciton platformer, it didn't star a Belmont, and it wasn't about one of Dracula's 100 year resurrections. Yet, this spin off game has some how become the only thing people will accept as Castlevania. I'll say this, the series got convoluted and super bloated and really did need a reboot. Lords of Shadow would have been an amazing Castlevania game except for the heavy fantasy elements in the first third of the game. And the lack of sub-weapons. And the fact you don't fight Dracula. And the lack of classic Casltevania music. And the fact that it lacked almost all of the iconic Castlevania enemies. And the lack of hearts and heart giving candles. Some more platforming wouldn't have hurt either. But, you know, besides that.
|
Damn i thought i was literally the only one who thought like this, we cant be the only ones, it seems the DS games are only popular among a cetain segment of people, I believe that something fresh has to happen to get Castlevania to a more popular stance or maybe its just going to stay where its at.
This is great news as long as it doesn't take away too much resources from the follow up to Lords of Shadow for PS360.
I will get this game for sure. I loved Lords of Shadow so much and therefore I love Mercury Steam.
| Spazzy_D said: They locked him up after Castlevania: Judgement, not OOE. OOE actually had decent sales I believe, I mean, I would look it up but its not like I have access to an easy to use video game sales database or anything. Symphony of the Night is one of my favorite games - but everything else (especially the Sorrow games) seemed like such a lame attempt to recapture the "magic" of that game. Even the character designs seemed a little too similiar to SotN, and he kept using THE SAME sprites from 16-bit games! I actually think the best portable Metroidvania is Circle of the Moon - you know, the one not made by IGA. It actually felt a little bit like its own game, and had a very Belmont-esque protagonist. I still played and enjoyed all the others, but each one seemed less special then the last. Here's another thing, while I'm ranting, I remember before Symphony of the Night came out how excited I was for it. Read the Game Pro preview over and over - my two favorite Super Nintendo games were Castlevania IV and Super Metroid, and this game seemed to be taking one and skinning the other over it. The thing is though - this was a SPIN OFF OF THE MAIN LINE CASTLEVANIA GAMES! It wasn't an aciton platformer, it didn't star a Belmont, and it wasn't about one of Dracula's 100 year resurrections. Yet, this spin off game has some how become the only thing people will accept as Castlevania. I'll say this, the series got convoluted and super bloated and really did need a reboot. Lords of Shadow would have been an amazing Castlevania game except for the heavy fantasy elements in the first third of the game. And the lack of sub-weapons. And the fact you don't fight Dracula. And the lack of classic Casltevania music. And the fact that it lacked almost all of the iconic Castlevania enemies. And the lack of hearts and heart giving candles. Some more platforming wouldn't have hurt either. But, you know, besides that. |
Well, not to a database that doesn't seem to rely on Wizardry's random number generator, anyway. 
I've never been one of those people who gripes that a game series I love is becoming too samey, so I was perfectly happy with the gentrification of Castlevania. SOTN is far and away the best Castlevania, and one of the greatest games of all time, so why change anything? I already wasn't into Portrait of Ruin's stupid character swapping. (My poor ears. "Jonathan!" "Charlotte!" Ugh.) Order of Ecclesia was just a bridge too far for me to get on board with it. It's a quality game, no doubt, but it's not what I want in a Castlevania. Screw that Harry Potter chick with her contrived magic attacks! Castlevania is about a dude with a whip or a sword to me.
Lords of Shadow had that, at least. It also had Castlevania music. Observe!
See? It's there. Oscar Araujo can't help it that he watched too much Lost. We were all tricked into thinking it as a good show for a while.
oniyide said:
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http://www.eurogamer.net/articles/2012-05-22-castlevania-lords-of-shadow-2-to-launch-on-wii-u-ps3-vita-and-xbox-360
Time for hype
leatherhat said:
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oh hell yeah, thanks!!! im actually excited for the WII U version of the game, glad they decided not to port over a 3ds game to a damn console. Wii U is a console it should play console games, and im excited for the connectivity, could be the best version of hte game. Not that i would get that one, id probably stick to what i have. PS3Vita