Again PS3 exclusives are heavy-scripted and linear graphics. Those aren't that hard to achieve....
Again PS3 exclusives are heavy-scripted and linear graphics. Those aren't that hard to achieve....
And after those UE 4 shots were posted, I would say that Samaritan shots proved to be the winner and that's the minimum standard next generation's early phase need to keep up.
Do the people posting earlier on really believe that the PS3 games look like a "jagged, blurry mess"?
UE4 engine looks nice. Didn't completely blow me away, but I'd imagine it'll only look better as teams get more used to it, just as ND/SSM got used to their engines this generation.
But damn, I still think current-gen games look absolutely beautiful =/
pezus said:
The resolution, shadows, anti-aliasing, vsync, smoother framerates all jacked up. BF3 on PS3 doesn't look close to the PC version honestly. I am always disappointed when I play PS3 games now, they look a bit blurry and jaggy after playing so many PC games. |
It was you! You are saying that about PS3 games right, that they look blurry and jagged? (not a mess, admittedly)
I did find the example I meant though, it was this one: (don't know how to quote twice in the same post, sorry)
youarebadatgames said: Those PS3 textures are a blurry, muddy mess that are at best low to medium detail compared to PC games. Compared to UE4 and DX11? No contest. |
Blurry muddy mess? Seriously?
I've never much cared about graphics, but still!
I think I see the problem now with the UE4 images, it's that character they created. The normal maps they're using are really bad. He's very angular in nature, probably to hide the low amount of polygons they used to make him with. The texturing on him is borderline low res (decently far away he looks good though, up close on the other hand). Though the environments are good. I am still dissapointed with the lighting and shading though. Looking at the model again light isn't scattering over the model, it's being handled by the normal maps and poorly. Compared to the Samartarian demo, this is really a step back, hell half the stuff they wanted in the Samartian demo isn't in this demo (The fancy boketh(however it's spelled)blur, reflections, etc). I'll go on a whim and say they just rushed this demo, or it was made with the older consoles in mind.
pezus said:
If you really think games look like CGI you don't know a lot about graphics, do ya? They are nowhere close to that level. |
If he is someone who isn't into the technical details then it's understandable why he thinks it looks close to CGI.
darkknightkryta said: I think I see the problem now with the UE4 images, it's that character they created. The normal maps they're using are really bad. He's very angular in nature, probably to hide the low amount of polygons they used to make him with. The texturing on him is borderline low res (decently far away he looks good though, up close on the other hand). Though the environments are good. I am still dissapointed with the lighting and shading though. Looking at the model again light isn't scattering over the model, it's being handled by the normal maps and poorly. Compared to the Samartarian demo, this is really a step back, hell half the stuff they wanted in the Samartian demo isn't in this demo (The fancy boketh(however it's spelled)blur, reflections, etc). I'll go on a whim and say they just rushed this demo, or it was made with the older consoles in mind. |
Doesn't look that low polly
@TheVoxelman on twitter
Play4Fun said:
If he is someone who isn't into the technical details then it's understandable why he thinks it looks close to CGI. |
uh... who made that stupid comparision?
zarx said:
Devs are already talking about it http://www.gamesindustry.biz/articles/digitalfoundry-tech-focus-does-pixel-count-matter?page=1 http://timothylottes.blogspot.co.nz/2012/01/games-vs-film.html Note the comments on the blog especially If next gen consoles are really a huge leap in power then devs will go for 1080p 30 as a standard baseline but that will require very powerful consoles. Sony said that PS3 games would be 1080p but you can count the number of games that do on one hand, and MS origonally had a policy that all games had to be 720p or higher, a policy that lasted about a year until Bungie failed to meet the target with Halo 3. Developers will likely make similar decisions next gen, they will choose graphical details over resolution and framerate for the most part. And for the reason why just look at this thread where many people don't think that the UE4 shots are that much better than current gen, most devs won't sacrifice level of detail for resolution or framerate at the risk of looking last gen. |
I'm still not entirely convinced. Looking at Crysis 2 and Battlefield 3 on modern hardware I just find it hard to see how devs could ignore the 1920x1080 res of most TVs. With all the extra details and effects they'll be adding I don't se how 1280x720 will be able to show everything they want to. And I think if devs are going to be pushing fast paced multiplayer (as seems to be the norm currently) then 60fps is a must.
Then again, most people managed to get by with 640x480 for years so maybe they'll just see it as a case of diminishing returns.