zarx said:
Devs are already talking about it http://www.gamesindustry.biz/articles/digitalfoundry-tech-focus-does-pixel-count-matter?page=1 http://timothylottes.blogspot.co.nz/2012/01/games-vs-film.html Note the comments on the blog especially If next gen consoles are really a huge leap in power then devs will go for 1080p 30 as a standard baseline but that will require very powerful consoles. Sony said that PS3 games would be 1080p but you can count the number of games that do on one hand, and MS origonally had a policy that all games had to be 720p or higher, a policy that lasted about a year until Bungie failed to meet the target with Halo 3. Developers will likely make similar decisions next gen, they will choose graphical details over resolution and framerate for the most part. And for the reason why just look at this thread where many people don't think that the UE4 shots are that much better than current gen, most devs won't sacrifice level of detail for resolution or framerate at the risk of looking last gen. |
I'm still not entirely convinced. Looking at Crysis 2 and Battlefield 3 on modern hardware I just find it hard to see how devs could ignore the 1920x1080 res of most TVs. With all the extra details and effects they'll be adding I don't se how 1280x720 will be able to show everything they want to. And I think if devs are going to be pushing fast paced multiplayer (as seems to be the norm currently) then 60fps is a must.
Then again, most people managed to get by with 640x480 for years so maybe they'll just see it as a case of diminishing returns.