congratz!! But... Not that I want to be that guy... Where is the cake?! >_>







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
congratz!! But... Not that I want to be that guy... Where is the cake?! >_>







Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!)
| spurgeonryan said: That's is great! Please send us pictures of your spot in the magazine when it comes out. |
I can see what I can do. I am looking at the issue and it looks like it is on pages 66-67 of the August issue. The rules look nearly identical to my PDF. The diagrams are more professional looking and cleaner look, and still in black and white. Best thing to do is, early June (or maybe late this month), if you are by a newsstand, look for Games Magazine there, and you can see it.
Wow man, congrats
Thats one hell of a stepping stone in your carrier
You give VGC users a good name 
Vote the Mayor for Mayor!
richardhutnik said:
J is playable with a regular checker set, or anything with 12 disks a side and also half a checkerboard. The black and white are merely to be able to explain the rules. Going black and white means the PDF file is like 1/3 the size and able to be read easier on portable devices. I discovered this when I went to black and white for my game rules, and the size was much smaller. The stuff I do, because it is on standard equipment, is that it is more of the gameplay. Also the half a checkerboard series is more of an exploration of a limited space for designs, rather than a big hook for awesome. Also I don't have theme either. In short, one could get a really nice checker set with wood pieces, and play the game, and it look more aesthetically appealling. |
Oh, of course. I'm sorry. I apparently wasn't paying enough attention to realize you were making physical board games -- I thought it was a web video game.
Your game looks very interesting!

wfz said:
Oh, of course. I'm sorry. I apparently wasn't paying enough attention to realize you were making physical board games -- I thought it was a web video game.
Your game looks very interesting! |
No worry. You know how many people think when you say you designed a game, they think it meant I coded a game? That is the norm these days.
I even ranted a bit about this in my blog about the differences between the two (beware of my rant there on real games not having levels or stories, which comes later):
http://boardgamegeek.com/blogpost/10272/coding-is-not-game-design-and-neither-is-storyt
From a shot-term perspective, I would probably be better off being a top coder, and not know how to create a new design to save my life. Bigger picture, this way, when done right, ends up having a chance at a bigger payout. So, I am going with my strength, rather than trying to be more normal short-term with things.
| hunter_alien said: Wow man, congrats Thats one hell of a stepping stone in your carrier You give VGC users a good name ![]() |
Thanks. I am not sure freelancing is that. More like I do gigs, and get published, build up rep. More like having a business than things connected with a job.
Congratulations. I wish you much success.
http://www.youtube.com/watch?v=F1gWECYYOSo
Please Watch/Share this video so it gets shown in Hollywood.
Someone happened to take a picture of the article with the J rules on it, in the August issue of Games. It looks like it is out. You can see a snapshot here:
http://boardgamegeek.com/image/1317479/j-the-misere-connection-game?size=large
grats
hopefully in a couple of years youl be leaking e3 secrets to us
*evil laugh*
Being in 3rd place never felt so good