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wfz said:
richardhutnik said:
wfz said:
Congratulations!

I think your game would be far more appealing if it had color. The idea of the board game looks cool, but I was rather turned off by the black and white look.

J is playable with a regular checker set, or anything with 12 disks a side and also half a checkerboard.  The black and white are merely to be able to explain the rules.  Going black and white means the PDF file is like 1/3 the size and able to be read easier on portable devices.  I discovered this when I went to black and white for my game rules, and the size was much smaller.

The stuff I do, because it is on standard equipment, is that it is more of the gameplay.  Also the half a checkerboard series is more of an exploration of a limited space for designs, rather than a big hook for awesome.  Also I don't have theme either. 

In short, one could get a really nice checker set with wood pieces, and play the game, and it look more aesthetically appealling.

Oh, of course. I'm sorry. I apparently wasn't paying enough attention to realize you were making physical board games -- I thought it was a web video game.

 

Your game looks very interesting!

No worry.  You know how many people think when you say you designed a game, they think it meant I coded a game?  That is the norm these days.

I even ranted a bit about this in my blog about the differences between the two (beware of my rant there on real games not having levels or stories, which comes later):

http://boardgamegeek.com/blogpost/10272/coding-is-not-game-design-and-neither-is-storyt

 

From a shot-term perspective, I would probably be better off being a top coder, and not know how to create a new design to save my life.  Bigger picture, this way, when done right, ends up having a chance at a bigger payout.   So, I am going with my strength, rather than trying to be more normal short-term with things.