wfz said:
richardhutnik said:
wfz said: Congratulations! I think your game would be far more appealing if it had color. The idea of the board game looks cool, but I was rather turned off by the black and white look. |
J is playable with a regular checker set, or anything with 12 disks a side and also half a checkerboard. The black and white are merely to be able to explain the rules. Going black and white means the PDF file is like 1/3 the size and able to be read easier on portable devices. I discovered this when I went to black and white for my game rules, and the size was much smaller.
The stuff I do, because it is on standard equipment, is that it is more of the gameplay. Also the half a checkerboard series is more of an exploration of a limited space for designs, rather than a big hook for awesome. Also I don't have theme either.
In short, one could get a really nice checker set with wood pieces, and play the game, and it look more aesthetically appealling.
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Oh, of course. I'm sorry. I apparently wasn't paying enough attention to realize you were making physical board games -- I thought it was a web video game.
Your game looks very interesting!
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No worry. You know how many people think when you say you designed a game, they think it meant I coded a game? That is the norm these days.
I even ranted a bit about this in my blog about the differences between the two (beware of my rant there on real games not having levels or stories, which comes later):
http://boardgamegeek.com/blogpost/10272/coding-is-not-game-design-and-neither-is-storyt
From a shot-term perspective, I would probably be better off being a top coder, and not know how to create a new design to save my life. Bigger picture, this way, when done right, ends up having a chance at a bigger payout. So, I am going with my strength, rather than trying to be more normal short-term with things.