happydolphin said: @Bristow9091. Thanks I will be adding that to OP in a sec. To answer a worthwhile post, to which I'd first like to express my thanks, now I will answer.
Yeah, that's exactly what I mean. Compare say Soul Calibur to Tekken. You can see that in one game it may take more time to land a move due to the use of weapons versus the use of fists and feet. These are the kind of comparisons I'm looking for. I know there are some fighter fans on vgchartz so some could help elaborate or discard this as needed. Now knowing that, I do not understand the comparison. Kratos' blades of Chaos register a hit when it connects to the opponent, much like when Fat Princess summons help from an ally or when Sweet Tooth does a shoulder charge. When a hit registers should never be anything other than when the point of attack reaching the point of contact.
I must have been under the wrong impression, I can remove it from OP. So, do the players have health at all or is it all live or die, with the AP bar being the ability to eliminate an opponent? Characters from what we know so far can only be defeated through use of Super Attacks. One must raise their AP to lvl 1, 2 or 3. These AP levels rise by registering hits on your opponents and also reduced by taking damage or getting hit by weapons and/or stage threats (ie: Hades, answering the BuZZ questions wrong). AP that is lost this way can be picked up by opposing players.
If you look at games like Soul Calibur or Tekken, they have a similar grab style. The are grab and throw animations. In smash, it's more like grab, pummel, throw. PABR is identical in the the way the throws are performed in my view, but I need some more expert feedback on this, since my impression is too premature, I need more dialogue to form a complete opinion. We have only seen a few characters so we do now know how they all work yet, but they say that Kratos attacks just as he does in God of War, so I would assume one of his throws is while airborn he shoots his blades diagnally downwars. Also remember that in PSASBR you have a grab button, however you also use the right analog in conjunction with the grab button to perform different grabs, meaning each character can have up to 4-5 different grab attacks from what I have learned. How many grabs do each character have in Smash?
I understand the variety in the super attacks. But one this we need to remember is that there is variety within the Smash characters in their super attacks as well. The key question about this is, are the constructs themselves architecturally different, above and beyond the variations. How does the super jump into the animation? The screen goes black, the character glows, makes a big taunt/dance and then dishes out the fury The animation, meaning the template is the same between both games. What fighting game doesn't show something flashy before a super attack? PaRappa's level 1 special where he rides his skateboard and this special has no breaks between the action, just a press of the button, jumps on his skateboard and you're off. Only time I saw any break between the action to display something flashy was Sweet Tooth's Level 3 attack. I am going to guess the same for PaRappa's level 3, in which he does his rap solo and it attacks the entire stage. It's his "Hot Damn, Master plan".
I understand this can sound absurd, but I am looking for fans of fighting games who can spot these subtle differences and similarities so as to paint the full picture and drive away from the youtube contention the internet normally provides. Gotcha.
With a post like yours, it's a delight. Thanks. |
All reponses are in bold under your responses.
To add to the differences between the two games courtesy of Siliconera.
http://www.siliconera.com/2012/04/27/how-playstation-all-stars-battle-royale-is-different-from-super-smash-bros/
The ones I was unaware of was that before the match begins players can move freely (Not attack) around the stage to set themselves strategically.
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Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)