Oh, I'll edit that right away
I understand it's a great thing for Sony either way to showcase their IPs (whether inspired or copied from Smash) and that I'm glad they're doing. It's good for them as a company to show to everybody that they DO have a plethora of IP characters. It's something they've needed to do in a long time so I'm happy about that.
I agree that Nintendo shouldn't have any rule over the Smash genre. What I was expecting as an entry into the genre was something more of Sony's creation, in the style of Smash.
But what we have here is like an artist drawing a portrait of someone. They look at the person and they draw.
If it were done more honestly, I believe we would have seen a different default for number of air jumps, a different animation style for grabs, a different animation style for pummels, different camera dynamics, different camera distances, new settings (water, sand), different aspect ratios, different speeds and dynamics.
But as it is, it's nearly identical to smash and I really have a hard time with that...
So these are the areas you feel are too similar to Smash Bros? I suppose you've got me there as I haven't played SSBBrawl enough to recognize all the intricate similarities, but..I just don't feel that changing the nature of air jumps or trying to come up specifically with animations that look different serves any purpose to the game, other than 'we're not Super Smash Bros'; they should just use what they think works best for a 2d brawler, whether it appears in another company's game or not. This is the problem of only Nintendo really making these games; there are genre standards for more traditional fighting games that every developer uses, but because there are so many developers they don't get called out for specifically copying one another, it's just a genre standard. There's only so many ways a character can grab or punch another character, and I've already seen unique and interesting moves from paRappa and Fat Princess in those videos, ones specific to their character, that I don't see the problems with the moves either.
The camera is limited to a 2d plane, there's not much you can do with that. The characters all have unique attributes in terms of speed and power etc, and we've only seen a few stages so far...and they impressed me? I like how dynamic they are, the quizzes and world-building in the LBP/Buzz level, Hades messing things up in the GoW/Patapon level etc. I feel there are, or will be when more footage is shown, enough unique aspects of the game that you cannot find in other Smash games to justify it's existence, nevermind the angle of pure fan-service for Sony characters.
As I mentioned in the previous post, and this is the key point, the things that differentiate fighting games are unique characters, unique movelists, a different physical feel to the characters, unique stages, unique music, unique art etc This game has all that and possibly more. (the best online integration to be in a Smash game most likely, for example. Indulge my inner fanboy for a moment here but the potential for things like constantly updating info on your friend's records/stats/current status/stage ala the new Need for Speed or SSX would be wonderful, but that's just speculation from me ).