I actually just finished SS yesterday!
Overall, it is one awesome game. If you are gonna look at details too judge the game then you are gonna miss what was special about Skyword Sword.
Yes, there`s the old finish 3 stages to move along; find this item to go to the next area and replay that area parts. Honestly, to me, those were the things where SS didn`t touch as structure goes.
BUT, even here SS offers a twist: when having to repeat some stages who wasn`t surprised by what you had to do then? I honestly thought they were greatly done. The only thing i would change would be to leave one of the repititions per area and put them in in replacement for a second run. Just to give it a little taste and make the game not that long.
My biggest regret is actually that Nintendo didn`t take some of the best things it gave the game and took them a step further. There are moments "out of this world" in the game that would make for a great piece of ambience and discovery if explored more. In those special moments the old Zelda item tunes did ruin the experience. An experience, btw, that was embelished by the game`s visuals.
Also, like no other Zelda, there`s more emotion displayed than ever before.
As the article mentioned, Lanaryu desert was just awesome: the music in the background, the shade of the clouds passing through.
Some cutscenes made all the difference.
The end was pretty awesome and diversified!