The biggest problem with the modern Zelda games is simply that they are far too linear and hand-holdy. There's just no sense of exploration or joy of discovery anymore. Everything is "go here and do this, or we won't let you proceed any further in the game. Oh but first, let's have you go through a couple hours' worth of meddling side-quest-like "training" objectives and sit through tons of unnecessary expository text dialogue before you go off on your way, oops, I mean OUR way."
This is in stark contrast to old school Zelda games which allowed you to at least venture out and get a feel for the world and explore a bit while tackling the main dungeons, many of which were accessible out of order as long as you had the tools to get there. Nintendo really needs to take a cue from western developers and the success they've been having with their action rpg's in recent years. Not saying that Nintendo has to turn Zelda into a WRPG, but it could definitely borrow some ideas, namely a more open world and not as linear quest/dungeon system, and maybe a more robust weapon/item system as well.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.