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Forums - Nintendo - Analyst: Activision will not be supporting WiiU , Konami avoiding it!

 

Could an Activision boycot screw Nintendo?

Yes 96 38.25%
 
No 154 61.35%
 
Total:250
Joelcool7 said:
Metallicube, if its inferior powered to the 360 I will probably still purchase it but I will not be happy. The only reason I would buy it is for Nintendo's software. The hardware would absolutely have to retail at 199$ or cheaper 250$ would be a rip off. Nintendo would likely see some success the first winter but will have peaked by winter 2013 by winter 2014 by 2015 it will be off shelves or in bargain bins.

I cannot think of any innovation Nintendo could make so revolutionary that they could successfully maintain a console weaker then 360 for five years. Three year life cycle is being optimistic I'd project 20-30 million units life time sales within those three years. Nintendo wouldn't make enough money to maintain profits and their market share would have flat lined.

Even at the 2.5x power I suspect WiiU will have trouble in year four and by year five it will be dead. Nintendo is not designing hardware that could potentially go six to seven years if it was necessary. WiiU at current projections is simply a four year healthy life cycle. Nintendo will face all of the same problems that the original Wii did.

Now if Nintendo follows my best case scenerio the WiiU will be half the power or 65-75% the power of NextBox. It needs to be able to receive downgraded ports and a Unreal4 game won't be easily downgraded to play on a WiiU at 2.5x the power. If WiiU is powerful enough to run downgraded ports of any game released on NextBox then it can survive five years strong of course in six years WiiU at 75% the power of NextBox will begin to flat line and not last seven or so years. Of course however Nintendo never goes over 5-6 years life cycles anymore so they don't need 6-7 year hardware. But they do need a console that will still be selling well four years after launch and still on shelves in the fifth year. Three or fewer years would be suicide!

I never really believed that horsepower had much, if anything, to do with console longevity, and I don't think Wii U would be an exception to this. If it has quality games, the sales will follow. However, it's more a matter of the company's reputation. Nintendo releasing a console in 2012, that is WEAKER than a console released in 2005, would be pretty devistating to their image IMO, and would piss a lot of third parties off, as well as most gamers in the 13-35 year old range.. It would basically present a greedy image of Nintendo simply nickel and diming their consumer base and trying to make as much money as they can without caring about the actual games. That is a Nintendo I'm not sure I can support, at least not until the console is sold at a price that would match the hardware power.

While the Wii was underpowered, it at least had the innovative 3D motion controller going for it, and the fresh and exciting new types of games like Wii Fit. Also, it was a least slightly more powerful than the Xbox. Wii U on the other hand doesn't really offer that wow factor that would make the lack of horsepower irrelivent. I mean, their controller is basically an Ipad in some way shape or form. It's a neat little feature I guess, but it's nothing groundbreaking. In fact, I can't help but view it somewhat as a step back from the Wiimote, which is why I am far more stingy about the power of the hardware than I was for the Wii, and why it should be at least a somewhat noticeable leap from Wii, and for that matter, the current HD consoles.

Again, if Nintendo is seriously going to release hardware that is BEHIND the now ancient Xbox tech, that is pretty inexcusable, and I will most likely be exclusively an Xbox Next gamer, at least until Nintendo's machine hits $150. But anyway, I still don't think Nintendo would be that cheap. I would think it would cost next to nothing to use 7 year old tech, and even a small upgrade would probably be dirt cheap for Nintendo to manufacture. But who knows.. We heard all sorts of rumors from all over the spectrum so I don't know what to believe. I'm just gonna sit back, enjoy the show, and wait for E3.



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gumby_trucker said:

I wouldn't care about hardware specs ,or 3rd party support for that matter, if only Nintendo had a broader collection of studios under their name. Last gen they were very active in this area: selling Rare, building up Retro, buying Monolith, and these decisions have positively affected their level of diversity this gen, but still I think this was their single biggest weakness with Wii, and as far as I know there have been no major acquisitions of this type in recent years (with the exception of NdCube, and frankly I don't consider them an important contribution to Nintendo in this respect).

Clearly they are working on growing the company, as can be seen in the construction of the new Kyoto building, and hopefully the move to new headquarters in Redmond in 2010, as well as the recent hiring of Hirokazu Yasuhara (a designer of the original Sonic games, and more recently Jak & Daxter and Uncharted) will signal a rebirth of NST as a leading developer, but still I fear this is too little, too late in terms of relevance to the western market.

Hopefully Iwata is at least making some of the rumored exclusivity deals with western devs with an eye on expansion and acquisition.

one thing I wasn't sure about when writing this: Project Sora. Are they owned by Nintendo or did Sakurai just make a short term deal for a few exclusives in exchange for putting up initial funding for the studio? (ala Sakaguchi/Mistwalker and Microsoft)

edit: Chrome to the rescue! found the original press release, and the english translation clearly states Nintendo owns a majority of the company. In that case I hope they build up Project Sora so that they release games more frequently, else it'll devolve into a Smash Bros. company very quickly.

Even at a 1-game-at-a-time capacity, i think Sora could diversify. Assuming 1 Smash Bros a generation, the study could output one or two other top-level games per generation



Monster Hunter: pissing me off since 2010.

Mr Khan said:

Even at a 1-game-at-a-time capacity, i think Sora could diversify. Assuming 1 Smash Bros a generation, the study could output one or two other top-level games per generation

let me remind you they've been working on Kid Icarus exclusively since the release of Brawl...



Until you've played it, every game is a system seller!

the original trolls

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gumby_trucker said:
Mr Khan said:

Even at a 1-game-at-a-time capacity, i think Sora could diversify. Assuming 1 Smash Bros a generation, the study could output one or two other top-level games per generation

let me remind you they've been working on Kid Icarus exclusively since the release of Brawl...

With diminished capacity and essentially pioneering  a new hardware platform, plus we must remember that Kid Icarus was delayed entirely for scheduling purposes, so they were likely done around November last year. What you end up with is basically a 3.5 year development time, which is above average but not horrendous. Additional capacity to one team (combined with working on a more solidified hardware platform) could produce a productive team easily in line with most groups



Monster Hunter: pissing me off since 2010.

Mr Khan said:

With diminished capacity and essentially pioneering  a new hardware platform, plus we must remember that Kid Icarus was delayed entirely for scheduling purposes, so they were likely done around November last year. What you end up with is basically a 3.5 year development time, which is above average but not horrendous. Additional capacity to one team (combined with working on a more solidified hardware platform) could produce a productive team easily in line with most groups

As far as I know they were working on Icarus until the last minute. Whenever Sakurai was asked if he's started working on Smash Bros. he answered that only after Kid Icarus is complete will he even think about that game. This has been said by him not only after e3, but in 2012 as well.

Either way, no point in arguing about subtleties. We both agree the studio could use a shot in the arm in the man-power department. Personally I want to see them produce games that are even less "Nintendo-like" than Icarus. Let them stretch their legs!



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club