Wii U has a ways to go to prove itself to me. Not because it "may or may not" be underpowered, but because Nintendo has continued to offer me nothing for this entire generation. Zelda, and Xenoblade. Hooray :D
Wii U has a ways to go to prove itself to me. Not because it "may or may not" be underpowered, but because Nintendo has continued to offer me nothing for this entire generation. Zelda, and Xenoblade. Hooray :D
| maverick40 said: haha the damage control in this thread is hilarious!!! OT: Of course they don't care about hardware but Third parties do and if the wii u isn't up to scratch with the other guys, Nintendo can say goodbye to 3rd party support like the wii. |
Sorry for the double post, but I thought that I'd better point out that the main reason why the Wii didn't get a SKU of the big name multiplatform games and had to have games built from the ground up was that the Wii, thanks to the TEV Unit in the GPU, has a nonstandard rendering pipeline. It really didn't have a great deal to do with the power of the thing. If it had a standard rendering pipeline that used traditional programmable shaders then developers could have quite easily down ported it - there's a considerable difference in pixels between 480p and 720p and a down port of said multiplatform titles would be quite possible, albeit with greater and more frequent loading times, more pop-in, screen tearing and no AA.
The U won't have this problem when the PS4 and 720 are released for two reasons -
1) The U's GPU uses traditional programmable shaders
2) It's highly unlikely that Sony and Microsoft are going to release any sort of beast next gen, Sony are up shit creek as far as their finances goes and Microsoft are bound to release the 720 with Kinect 2.0
KeptoKnight said:
It will be capable of running 1080p game at 60fps without "much use," of the controller. But if a game relies heavily on the controller it will run a bit less. |
Please cite your source.
ALL frame rate vriables are a factor of how much you throw at your system and how much it can handle. Even the Wii could render a 1080p game at 60fps so long as the complexity of the on screen action is very minimal (provided the output resolution were not capped at 480p that is).
You can't say Wii U can't do 1080p and 60fps if the tablet screen is in heavy use as it is solely dependant on the game itself. How complex the geometry is, how many shder operations are going on, how much AA is being applied.
The rEVOLution is not being televised
Viper1 said:
Please cite your source.
ALL frame rate vriables are a factor of how much you throw at your system and how much it can handle. Even the Wii could render a 1080p game at 60fps so long as the complexity of the on screen action is very minimal (provided the output resolution were not capped at 480p that is). You can't say Wii U can't do 1080p and 60fps if the tablet screen is in heavy use as it is solely dependant on the game itself. How complex the geometry is, how many shder operations are going on, how much AA is being applied. |
Wait until E3 then quote me of how an idiot I am. If it turns out to be true then I quote you as one.
KeptoKnight said:
Wait until E3 then quote me of how an idiot I am. If it turns out to be true then I quote you as one. |
I'm not quoting you as an idiot, I'm explaining how frame rates are not dependant on horsepower alone nor how many pixels it must render.
Just look at any video card review. Notice how some games have frame rates near 100 and others drop to 30 at the same resolution?
The Wii U could render 1808p on the TV at 60 fps even with heavy use of the table tscreen. it's all dependant on the geometry, shaders, AA and other factors.
The rEVOLution is not being televised
Viper1 said:
I'm not quoting you as an idiot, I'm explaining how frame rates are not dependant on horsepower alone nor how many pixels it must render. Just look at any video card review. Notice how some games have frame rates near 100 and others drop to 30 at the same resolution? The Wii U could render 1808p on the TV at 60 fps even with heavy use of the table tscreen. it's all dependant on the geometry, shaders, AA and other factors. |
I see what your saying but they will rely moreso on its sweet spot.
IF the Wii U is weaker than the PS360, then I'll:
- leave this site forever
-stop smoking pot
It's not happening.
It is funny how all of this is coming from sources in Europe which tend to overly emphasize technology specs.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
| Wagram said: Wii U has a ways to go to prove itself to me. Not because it "may or may not" be underpowered, but because Nintendo has continued to offer me nothing for this entire generation. Zelda, and Xenoblade. Hooray :D |
Its a good thing that Nintendo does not direct all of its efforts to just "you". Because there a millions of gamers out there that are happy with what Nintendo offers. Oh well one less sale because of "you". I think Nintendo will do just fine without your sale.
Gaming Away Life Since 1985
