| maverick40 said: haha the damage control in this thread is hilarious!!! OT: Of course they don't care about hardware but Third parties do and if the wii u isn't up to scratch with the other guys, Nintendo can say goodbye to 3rd party support like the wii. |
Sorry for the double post, but I thought that I'd better point out that the main reason why the Wii didn't get a SKU of the big name multiplatform games and had to have games built from the ground up was that the Wii, thanks to the TEV Unit in the GPU, has a nonstandard rendering pipeline. It really didn't have a great deal to do with the power of the thing. If it had a standard rendering pipeline that used traditional programmable shaders then developers could have quite easily down ported it - there's a considerable difference in pixels between 480p and 720p and a down port of said multiplatform titles would be quite possible, albeit with greater and more frequent loading times, more pop-in, screen tearing and no AA.
The U won't have this problem when the PS4 and 720 are released for two reasons -
1) The U's GPU uses traditional programmable shaders
2) It's highly unlikely that Sony and Microsoft are going to release any sort of beast next gen, Sony are up shit creek as far as their finances goes and Microsoft are bound to release the 720 with Kinect 2.0







